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I am trying to use a GLSurfaceView instead of a normal SurfaceView with a camera application. The app simply display the camera preview frame on a surfaceview object. It works, but since i want to add opengl es rendering on the camera preview frame, i started by extending a GLSurfaceView class instead of a SurfaceView. Just that. The application seems to work, but sometimes it mulfunction (the app don't exit anymore if i press the back button) and it exit always with an error (when i close it, appears an alert box that says something like: "the app was interrupted due to an unexpected error").

Any idea?

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