好吧,我正在使用一个具有 50 毫秒运行时间的计时器来为一些移动的文本设置动画(从技术上讲,它在文本之间滚动)。
问题是,如果你仔细观察,你会看到文本在闪烁,并且我喜欢它不闪烁。
所以我对动画不是很好,但有什么办法可以减少闪烁吗?也许更快的经过时间?或者我什至应该为此使用计时器?
编辑:
所以我试图实现双缓冲,我显然在做一些事情。
这是没有双缓冲的代码,这工作正常但有点闪烁。
void PaintScrollingText(ScrollingText *Settings, WPARAM wParam)
{
HDC hdc;
PAINTSTRUCT ps;
HANDLE hOldFont;
RECT rect;
hdc = wParam ? (HDC)wParam : BeginPaint(Settings->hWnd, &ps);
hOldFont = SelectObject(hdc, Settings->hFont);
SetTextColor(hdc, Settings->crForeGnd);
SetBkColor(hdc, Settings->crBackGnd);
GetClientRect(Settings->hWnd, &rect);
rect.right -= Settings->txt1XOffset;
DrawText(hdc, Settings->szText1, -1, &rect, DT_RIGHT);
rect.right += Settings->txt1XOffset - Settings->txt2XOffset;
DrawText(hdc, Settings->szText2, -1, &rect, DT_RIGHT);
SelectObject(hdc, hOldFont);
if (!wParam) EndPaint(Settings->hWnd, &ps);
}
这是我的代码,带有双缓冲。
void PaintScrollingText(ScrollingText *Settings, WPARAM wParam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
GetClientRect(Settings->hWnd, &rect);
hdc = wParam ? (HDC)wParam : BeginPaint(Settings->hWnd, &ps);
// Create off-screen DC
HDC hdcMem = CreateCompatibleDC(hdc);
// Create a bitmap to draw on
HBITMAP MemBitmap = CreateCompatibleBitmap(hdc, rect.right - rect.left, rect.bottom - rect.top);
// Select bitmap into off-screen DC
HGDIOBJ OldBitmap = SelectObject(hdcMem, MemBitmap);
// Erase background
HBRUSH hbrBkGnd = CreateSolidBrush(0x000000);
FillRect(hdcMem, &rect, hbrBkGnd);
DeleteObject(hbrBkGnd);
// Set font and color
HGDIOBJ hOldFont = SelectObject(hdcMem, Settings->hFont);
SetTextColor(hdcMem, Settings->crForeGnd);
SetBkColor(hdcMem, Settings->crBackGnd);
// Draw text
rect.right -= Settings->txt1XOffset;
DrawText(hdcMem, Settings->szText1, -1, &rect, DT_RIGHT);
rect.right += Settings->txt1XOffset - Settings->txt2XOffset;
DrawText(hdcMem, Settings->szText2, -1, &rect, DT_RIGHT);
// Blt the changes to the screen DC.
BitBlt(hdc, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, hdcMem, 0, 0, SRCCOPY);
// Select old font
SelectObject(hdcMem, hOldFont);
// Done with offscreen DC and bitmap
SelectObject(hdcMem, OldBitmap);
DeleteObject(MemBitmap);
DeleteDC(hdcMem);
if (!wParam) EndPaint(Settings->hWnd, &ps);
}
第一个文本打印得很好,但第二个看起来像这样:
这是没有双缓冲的完整代码:http
://dl.dropbox.com/u/35314071/ScrollingTextClass.zip这里是带有双缓冲的完整代码:http: //dl.dropbox.com/u /35314071/ScrollingTextClass2.zip