I'm writing a tcp based server using Qt.
I plan this server to be multithreaded,
so my tcpserver class inherits from QTcpServer and overrides incomingConnection(). Everything is fine, except when it comes to deleting a user.
The TcpServer class manages
a list of QSharedPointer<Client>. When I remove the said client from the list, it gets automatically deleted because of the smart pointer.
My Client class owns a QSharedPointer<QTcpSocket> which means that the client's
QTcpSocket gets deleted when the client is deleted.
Problem is, it seems that Qt tries to use this socket after its deletion, causing Segmentation Fault.
Should I manages a list for the sockets only, and call deleteLater() on them when I dont need them anymore?
Or should I switch my socket's pointer in client class to a normal pointer?
void SlotSocketError(void)
{
QTcpSocket sock = qobject_cast<QTcpSocket *>(QObject::sender());
QSharedPointer<Client> client = GetClientFromSocket(sock);
_clientList.removeAt(GetClientPositionInList(client));
}
QList<QSharedPointer<Client> > _clientsList; // From TcpServer header.
/* Client's class header */
QSharedPointer<QTcpSocket> _socket;