我想要做的是修改这个跟随者脚本,使其表现得像附加到化身,而不是实际附加。
default
{
state_entry()
{
vector pos = llGetPos();
llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y, FALSE);
llSetStatus(STATUS_PHYSICS, TRUE);
llSleep(0.1);
llMoveToTarget(pos,0.05);
key id = llGetOwner();
llSensorRepeat("",id,AGENT,20,2*PI,.01);
}
sensor(integer total_number)
{
vector pos = llDetectedPos(0);
vector offset =<0,0,1.4>;
pos+=offset;
llMoveToTarget(pos,0.05);
}
}
换句话说,我希望它围绕其轴的旋转与化身围绕化身轴的旋转相匹配。关于如何实现这一目标的任何想法?