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我想要做的是修改这个跟随者脚本,使其表现得像附加到化身,而不是实际附加。

default
{
    state_entry()
    {
        vector pos = llGetPos();
        llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y, FALSE);
        llSetStatus(STATUS_PHYSICS, TRUE);
        llSleep(0.1);
        llMoveToTarget(pos,0.05);
        key id = llGetOwner();
        llSensorRepeat("",id,AGENT,20,2*PI,.01);
    }

    sensor(integer total_number)
    {
        vector pos = llDetectedPos(0);
        vector offset =<0,0,1.4>;
        pos+=offset;
        llMoveToTarget(pos,0.05);        
    }
}

换句话说,我希望它围绕其轴的旋转与化身围绕化身轴的旋转相匹配。关于如何实现这一目标的任何想法?

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