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我有一个 EAGLView(取自 Apple 的示例),我可以使用以下代码成功地将其转换为 UIImage:

- (UIImage *)glToUIImage:(CGSize)size {

NSInteger backingWidth = size.width;
NSInteger backingHeight = size.height;

NSInteger myDataLength = backingWidth * backingHeight * 4;

// allocate array and read pixels into it.
GLuint *buffer = (GLuint *) malloc(myDataLength);
glReadPixels(0, 0, backingWidth, backingHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer);

// gl renders “upside down” so swap top to bottom into new array.
for(int y = 0; y < backingHeight / 2; y++) {
    for(int x = 0; x < backingWidth; x++) {
        //Swap top and bottom bytes
        GLuint top = buffer[y * backingWidth + x];
        GLuint bottom = buffer[(backingHeight - 1 - y) * backingWidth + x];
        buffer[(backingHeight - 1 - y) * backingWidth + x] = top;
        buffer[y * backingWidth + x] = bottom;
    }
}

// make data provider with data.
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer, myDataLength, releaseScreenshotData);

// prep the ingredients
const int bitsPerComponent = 8;
const int bitsPerPixel = 4 * bitsPerComponent;
const int bytesPerRow = 4 * backingWidth;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;

// make the cgimage
CGImageRef imageRef = CGImageCreate(backingWidth, backingHeight, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, YES, renderingIntent);
CGColorSpaceRelease(colorSpaceRef);
CGDataProviderRelease(provider);

// then make the UIImage from that
UIImage *myImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);

return myImage;

}

void releaseScreenshotData(void *info, const void *data, size_t size) {
free((void *)data);
};

这是我使用此方法转换为 UIImage 的代码:

EAGLView *newView = [[EAGLView alloc] initWithImage:photo.originalImage];

[newView reshapeFramebuffer];
[newView drawView:theSlider.tag value:theSlider.value];
//the two lines above are how EAGLViews in Apple's examples are modified


photoItem *newPhoto = [[photoItem alloc] initWithImage:[self glToUIImage:photo.originalImage.size]];

我遇到的问题是,有时转换后的 UIImage 的颜色与 EAGLView 的颜色不同。如果我对 EAGLView 应用高饱和度、高亮度或低对比度以及其他一些情况,就会出现这种情况。例如,如果我对 EAGLView 应用高饱和度,然后转换为 UIImage,则图像的某些部分会比想象的要亮。

所以我发现问题是变相的EAGLView计时问题,类似于我之前的问题(EAGLView to UIImage timing question)。

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1 回答 1

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对于仍然关心的人,请参阅下面的评论:

汤米,我终于找到了解决方案。这是另一个 EAGLView 计时问题(实际上仅在饱和期间出现),我能够使用您的 performSelector:afterDelay:0.0 方法修复它。谢谢

另外,我会推荐任何编写 iOS 5.0 的人来研究 Core Image 和 GLKView。它们基本上使您调整图像属性的工作(就像我在这里所做的那样)和 EAGLView 到 UIImage 转换类型的东西变得更加简单。

于 2011-11-04T04:20:56.063 回答