我正在尝试学习如何使用glad和glfw在c中制作游戏和模拟。尝试将Window
任何函数中的结构用作参数或仅声明Window
实例时发生此错误。我收到'Window': undeclared identifier
错误消息。我知道这可能意味着通过研究 stackoverflow 上的错误,我有一个循环包含(我似乎无法弄清楚在哪里)。(我对 c 很陌生,所以我很乐意提供任何帮助)
核心.h:
#ifndef MINECRAFTCLONE_CORE_H
#define MINECRAFTCLONE_CORE_H
#include <stdio.h>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
extern int error(char* error);
#endif
核心.c:
#include "Core.h"
int error(char* error)
{
printf("%s", error);
return -1;
}
窗口.h:
#ifndef CORE_WINDOW_H
#define CORE_WINDOW_H
#include "Core.h"
struct Window
{
int width;
int height;
char* title;
GLFWwindow* res;
};
extern int coreCreateWindow(struct Window* window,
int width, int height, char* title);
extern int coreLoopWindow(struct Window* window);
#endif
窗口.c:
#include "Core.h"
#include "Window.h"
int coreCreateWindow(struct Window* window,
int width, int height, char* title)
{
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
if (!glfwInit())
return error((char*)"Failed to initialize glfw");
window->width = width;
window->height = height;
window->title = title;
window->res = glfwCreateWindow(window->width, window->height,
window->title, 0, 0);
if (!window->res)
return error((char*)"Failed to create glfw window");
glfwMakeContextCurrent(window->res);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
return error((char*)"Failed to initialize glad");
return 0;
}
int coreLoopWindow(struct Window* window)
{
while (!glfwWindowShouldClose(window->res))
{
glfwPollEvents();
}
glfwDestroyWindow(window->res);
glfwTerminate();
return 0;
}
主.c:
#include "Core.h"
#include "Window.h"
int main()
{
Window* window;
return 0;
}