加载设备时仅显示白色图像,加载模拟器时图像损坏
示例代码:
// this.mCamera = new Camera(0, 0, 480,320);
final Engine engine = new Engine(new EngineOptions(true,
ScreenOrientation.LANDSCAPE, new FillResolutionPolicy(), this.mCamera));
this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
final Engine engine = new Engine(new EngineOptions(true,
ScreenOrientation.LANDSCAPE, new FillResolutionPolicy(), this.mCamera));
//----
this.mTexture = new Texture(2048, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA); this.mbgTextureRegion = TextureRegionFactory.createFromAsset(this.mTexture, this, "gfx/bg.png", 0, 0);
this.mEngine.getTextureManager().loadTexture(this.mTexture);
什么是最大纹理大小将在 andengine 中使用。我用的是 2048,它的问题,请帮忙?