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使用 UIlabel 作为漫反射纹理在 Scenekit 中效果很好,但是当我旋转设备时,它会损坏并且材质变为空白。我也尝试将标签添加到屏幕外视图,但不幸的是问题仍然存在。除了每次方向改变时卸载视图并将它们重新加载回每种材料之外,还有其他方法吗?