我有一个简单的 OpenGL 代码,glumpy
在 python 中使用,来绘制一个插值的二维数组:
我想以下列方式绘制一个 3D 插值数组:将其切成 10 个(比方说)垂直于观察者的平面并添加透明度以给人以深度的印象。
首先,我想在上面绘制我的 2D 数组,但作为一个 3D 立方体的切片,就像我在下面绘制的那样。
我怎么会开始这样做?
MWE:
import numpy as np
from PIL import Image
from glumpy import app, gl, gloo, data, library
from glumpy.geometry import primitives
from glumpy.transforms import Trackball
vertex = """
#include "misc/spatial-filters.frag"
uniform sampler2D data;
uniform vec2 data_shape;
attribute vec3 position;
attribute vec2 texcoord;
varying float zz;
void main()
{
float z = Bicubic(data, data_shape, texcoord).x;
zz = z;
gl_Position = <transform>;
}
"""
fragment = """
#include "misc/spatial-filters.frag"
#include "colormaps/colormaps.glsl"
varying float zz;
void main()
{
vec4 col = vec4(colormap_icefire(zz),1);
gl_FragColor = col;
} """
def func3(x,y,t):
return np.exp(-10*(x-0.5*np.cos(t))**2-10*(y-0.5*np.sin(t))**2)
x = np.linspace(-2.0, 2.0, 64).astype(np.float32)
y = np.linspace(-2.0, 2.0, 64).astype(np.float32)
X,Y = np.meshgrid(x, y)
Z = func3(X,Y,0)
window = app.Window(width=1200, height=800, color = (1,1,1,1))
@window.event
def on_draw(dt):
window.clear()
surface['data'] = Z
surface.draw(gl.GL_TRIANGLES, s_indices)
n = 100
surface = gloo.Program(vertex, fragment)
vertices, s_indices = primitives.plane(2.0, n=n)
surface.bind(vertices)
surface['data_shape'] = Z.shape[1], Z.shape[0]
surface['u_kernel'] = data.get("spatial-filters.npy")
surface['u_kernel'].interpolation = gl.GL_LINEAR
transform = Trackball("vec4(position.xy, 0, 1.0)")
surface['transform'] = transform
window.attach(transform)
app.run()