我正在尝试创建一个带有进度指示器的按钮 ( CircularProgressIndicator
)
所需流量:
- 用户点击它应该触发功能的按钮
- 用户按下按钮(并按住),它应该触发动画并触发一个函数
- 当用户释放他们的持有时,它应该重置动画并触发一个函数
此时,我的代码在第二次按下(并按住)元素时起作用。第一次,动画控制器的 addListener 打印 2-3 次然后停止,而第二次,它保持正确并在用户持有元素时继续打印。无论如何,Ontap 功能都有效。
这是在 android 和 ios 设备上本地运行时发生的
剥离的代码块:
import 'package:flutter/material.dart';
import 'package:homi_frontend/constants/woopen_colors.dart';
class ProgressButton extends StatefulWidget {
ProgressButton({
@required this.onTap,
@required this.onLongPress,
@required this.onLongPressUp,
this.duration = const Duration(seconds: 60),
});
final Function onTap;
final Function onLongPress;
final Function onLongPressUp;
final Duration duration;
@override
ProgressButtonState createState() => ProgressButtonState();
}
class ProgressButtonState extends State<ProgressButton>
with SingleTickerProviderStateMixin {
AnimationController _animationController;
bool _beingPressed = false;
@override
void initState() {
_animationController = AnimationController(
vsync: this,
duration: widget.duration,
);
_animationController.addListener(_animationListener);
_animationController.addStatusListener(_animationStatusListener);
super.initState();
}
void _animationListener() {
print('Animation Controller Listener');
setState(() {});
}
void _animationStatusListener(AnimationStatus status) {
print('_animationStatusListener');
if (status == AnimationStatus.completed) {
print(
'Completed duration of ${widget.duration}, fire _handleOnLongPressUp');
_handleOnLongPressUp();
}
if (status == AnimationStatus.forward) {
this.setState(() {
_beingPressed = true;
});
}
}
void _handleOnLongPress() {
print('_handleOnLongPress');
try {
_animationController.forward();
} catch (e) {
print('_handleOnLongPress error: ${e.toString()}');
} finally {
if (_animationController.status == AnimationStatus.forward) {
print('Controller has been started, fire widget.onLongPress');
widget.onLongPress();
}
}
}
void _handleOnLongPressUp() {
print('_handleOnLongPressUp');
try {
this.setState(() {
_beingPressed = false;
});
_animationController.reset();
} catch (e) {
print('_handleOnLongPressUp error: ${e.toString()}');
} finally {
if (_animationController.status == AnimationStatus.dismissed) {
print('Controller has been dismissed, fire widget.onLongPressUp');
widget.onLongPressUp();
}
}
}
@override
dispose() {
_animationController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return GestureDetector(
key: Key('progressButtonGestureDetector'),
behavior: HitTestBehavior.opaque,
onLongPress: _handleOnLongPress,
onLongPressUp: _handleOnLongPressUp,
onTap: widget.onTap,
child: Container(
width: 80,
height: 80,
child: Text(_animationController.value.toStringAsFixed(2)),
),
);
}
}
输出:
flutter: _handleOnLongPress
flutter: _animationStatusListener
flutter: Controller has been started, fire widget.onLongPress
(2) flutter: Animation Controller Listener
# here it just seems to loose its connection, but if I press (and hold) again, I get:
flutter: _handleOnLongPress
flutter: _animationStatusListener
flutter: Controller has been started, fire widget.onLongPress
(326) flutter: Animation Controller Listener
flutter: _handleOnLongPressUp
flutter: Animation Controller Listener
flutter: _animationStatusListener
flutter: Controller has been dismissed, fire widget.onLongPressUp
我也简要地研究过,但似乎RawGestureDetector
只有我的手势会触发,那些不会……即使s 被删除。TapGestureRecognizer
LongPressGestureRecognizer
TapGestureRecognizer
_customGestures = Map<Type, GestureRecognizerFactory>();
_customGestures[TapGestureRecognizer] =
GestureRecognizerFactoryWithHandlers<TapGestureRecognizer>(
() => TapGestureRecognizer(debugOwner: this),
(TapGestureRecognizer instance) {
instance
..onTapDown = (TapDownDetails details) {
print('onTapDown');
}
..onTapUp = (TapUpDetails details) {
print('onTapUp');
}
..onTap = () {
print('onTap');
}
..onTapCancel = () {
print('onTapCancel');
};
},
);
_customGestures[LongPressGestureRecognizer] =
GestureRecognizerFactoryWithHandlers<LongPressGestureRecognizer>(
() => LongPressGestureRecognizer(
duration: widget.duration, debugOwner: this),
(LongPressGestureRecognizer instance) {
instance
..onLongPress = () {
print('onLongPress');
}
..onLongPressStart = (LongPressStartDetails details) {
print('onLongPressStart');
_animationController.forward();
}
..onLongPressMoveUpdate = (LongPressMoveUpdateDetails details) {
print('onLongPressMoveUpdate');
}
..onLongPressEnd = (LongPressEndDetails details) {
print('onLongPressEnd');
_animationController.reset();
}
..onLongPressUp = () {
print('onLongPressUp');
};
},
);
请并感谢您的宝贵时间!