我想用 Kivy 作为前端写一个音乐 DAW / 合成器 / 鼓机。
有没有办法用 Kivy 做低延迟音频?
(理想情况下它也可以在 Android 上编译和运行)
我想用 Kivy 作为前端写一个音乐 DAW / 合成器 / 鼓机。
有没有办法用 Kivy 做低延迟音频?
(理想情况下它也可以在 Android 上编译和运行)
我将在此处包含我的整个解决方案,以防有人需要再次在 Android 或 Windows/Linux/Mac 上使用 Kivy 进行低延迟/实时音频播放或输入/录制:
在您选择我选择的路径之前,请注意:我现在正在经历明显的按钮点击延迟,尤其是在 Windows 上。这可能是我的项目的一个亮点,也可能是你的项目。在开始使用 Cython 集成 C++ 库的 Android 编译之前测试您的输入延迟!
如果您想了解为什么某些有趣的台词存在于setup.py其中以及python-for-android配方中,请搜索我过去几天的 StackOverflow 历史记录。
我最终miniaudio直接使用Cython:
# engine.py
import cython
from midi import Message
cimport miniaudio
# this is my synth in another Cython file, you'll need to supply your own
from synthunit cimport RingBuffer, SynthUnit, int16_t, uint8_t
cdef class Miniaudio:
cdef miniaudio.ma_device_config config
cdef miniaudio.ma_device device
def __init__(self, Synth synth):
cdef void* p_data
p_data = <void*>synth.get_synth_unit_address()
self.config = miniaudio.ma_device_config_init(miniaudio.ma_device_type.playback);
self.config.playback.format = miniaudio.ma_format.s16
self.config.playback.channels = 1
self.config.sampleRate = 0
self.config.dataCallback = cython.address(callback)
self.config.pUserData = p_data
if miniaudio.ma_device_init(NULL, cython.address(self.config), cython.address(self.device)) != miniaudio.ma_result.MA_SUCCESS:
raise RuntimeError("Error initializing miniaudio")
SynthUnit.Init(self.device.sampleRate)
def __enter__(self):
miniaudio.ma_device_start(cython.address(self.device))
def __exit__(self, type, value, tb):
miniaudio.ma_device_uninit(cython.address(self.device))
cdef void callback(miniaudio.ma_device* p_device, void* p_output, const void* p_input, miniaudio.ma_uint32 frame_count) nogil:
# this function must be realtime (never ever block), hence the `nogil`
cdef SynthUnit* p_synth_unit
p_synth_unit = <SynthUnit*>p_device[0].pUserData
output = <int16_t*>p_output
p_synth_unit[0].GetSamples(frame_count, output)
# debug("row", 0)
# debug("frame_count", frame_count)
# debug("freq mHz", int(1000 * p_synth_unit[0].freq))
cdef class Synth:
# wraps synth in an object that can be used from Python code, but can provice raw pointer
cdef RingBuffer ring_buffer
cdef SynthUnit* p_synth_unit
def __cinit__(self):
self.ring_buffer = RingBuffer()
self.p_synth_unit = new SynthUnit(cython.address(self.ring_buffer))
def __dealloc__(self):
del self.p_synth_unit
cdef SynthUnit* get_synth_unit_address(self):
return self.p_synth_unit
cpdef send_midi(self, midi):
raw = b''.join(Message(midi, channel=1).bytes_content)
self.ring_buffer.Write(raw, len(raw))
# can't do debug prints from a realtime function, but can write to a buffer:
cdef int d_index = 0
ctypedef long long addr
cdef addr[1024] d_data
cdef (char*)[1024] d_label
cdef void debug(char* label, addr x) nogil:
global d_index
if d_index < sizeof(d_data) * sizeof(d_data[0]):
d_label[d_index] = label
d_data[d_index] = x
d_index += 1
def get_debug_data():
result = []
row = None
for i in range(d_index):
if d_label[i] == b"row":
result.append(row)
row = []
else:
row.append((d_label[i], d_data[i]))
result.append(row)
return result
# miniaudio.pxd
cdef extern from "miniaudio_define.h":
pass # needed to do a #define that miniaudio.h expects, just put it in another C header
cdef extern from "miniaudio.h":
ctypedef unsigned int ma_uint32
cdef enum ma_result:
MA_SUCCESS = 0
cdef enum ma_device_type:
playback "ma_device_type_playback" = 1
capture "ma_device_type_capture" = 2
duplex "ma_device_type_duplex" = playback | capture
loopback "ma_device_type_loopback" = 4
cdef enum ma_format:
unknown "ma_format_unknown" = 0
u8 "ma_format_u8" = 1
s16 "ma_format_s16" = 2
s24 "ma_format_s24" = 3
s32 "ma_format_s32" = 4
f32 "ma_format_f32" = 5
ctypedef struct ma_device_id:
pass
ctypedef struct ma_device_config_playback:
const ma_device_id* pDeviceID
ma_format format
ma_uint32 channels
ctypedef void (* ma_device_callback_proc)(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
ctypedef struct ma_device_config:
ma_uint32 sampleRate
ma_uint32 periodSizeInMilliseconds
ma_device_config_playback playback
ma_device_callback_proc dataCallback
void* pUserData
ctypedef struct ma_device:
ma_uint32 sampleRate
void* pUserData
ma_context* pContext
ctypedef struct ma_context:
pass
ma_device_config ma_device_config_init(ma_device_type deviceType)
ma_result ma_device_init(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice)
ma_result ma_device_start(ma_device* pDevice)
void ma_device_uninit(ma_device* pDevice)
// minidaudio_define.h
#define MA_NO_DECODING
#define MA_NO_ENCODING
#define MINIAUDIO_IMPLEMENTATION
和miniaudio.hfromminiaudio需要在同一个目录中。
# setup.py
from setuptools import setup, Extension
from Cython.Build import cythonize
setup(
name = 'engine',
version = '0.1',
ext_modules = cythonize([Extension("engine",
["engine.pyx"] + ['synth/' + p for p in [
'synth_unit.cc', 'util.cc'
]],
include_path = ['synth/'],
language = 'c++',
)])
)
由于无法pymidi在 Android 上崩溃import serial,而且我还不知道如何编写python-for-android配方和添加补丁,所以我只是serial.py在我的根目录中添加了一个没有任何作用的内容:
"""
Override pySerial because it doesn't work on Android.
TODO: Use https://source.android.com/devices/audio/midi to implement MIDI support for Android
"""
Serial = lambda *args, **kwargs: None
最后main.py(必须python-for-android调用它才能调用它):
# main.py
class MyApp(App):
# a Kivy app
...
if __name__ == '__main__':
synth = engine.Synth()
with engine.Miniaudio(synth):
MyApp(synth).run()
print('Goodbye') # for some strange reason without this print the program sometimes hangs on close
#data = engine.get_debug_data()
#for x in data: print(x)
要在 Windows 上构建它,只需pip install使用setup.py.
要在 Android 上构建它,您需要一台 Linux 机器pip install buildozer(我在 Windows Linux 子系统 2 中使用 Ubuntu - wsl2,并确保我在 linux 目录中对源代码进行了 git checkout,因为涉及到很多编译和来自 WSL 的 Windows 目录的 IO 非常慢)。
# python-for-android/recipes/engine/__init__.py
from pythonforandroid.recipe import IncludedFilesBehaviour, CppCompiledComponentsPythonRecipe
import os
import sys
class SynthRecipe(IncludedFilesBehaviour, CppCompiledComponentsPythonRecipe):
version = 'stable'
src_filename = "../../../engine"
name = 'engine'
depends = ['setuptools']
call_hostpython_via_targetpython = False
install_in_hostpython = True
def get_recipe_env(self, arch):
env = super().get_recipe_env(arch)
env['LDFLAGS'] += ' -lc++_shared'
return env
recipe = SynthRecipe()
$ buildozer init
# in buildozer.spec change:
requirements = python3,kivy,cython,py-midi,phase-engine
# ...
p4a.local_recipes = ./python-for-android/recipes/
$ buildozer android debug
现在,您可以复制bin/yourapp.apk到 Windows 目录并adb install yourapp.apk从 CMD 运行,或者按照我的说明进行操作buildozer android debug deploy run:在 WSL 中运行 React Native,模拟器直接在 Windows 中运行