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我知道 meshNormalMaterial 将法线向量映射到 RGB 颜色。有没有办法覆盖默认颜色?我想将 x、y 和 z 更新为自定义的十六进制颜色值,而不是 x 为红色、y 为绿色和 z 为蓝色。这可能吗?