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我想用某种纹理改变我的地形纹理。我对设置 splatmapdata 感到困惑,任何人都可以帮助我吗?

private void ChangeTexture(Vector3 WorldPos)
{
    print ("changeTexture");

    int mapX = (int)(((WorldPos.x - terrainPos.x) / terrainData.size.x) * terrainData.alphamapWidth);
    int mapZ = (int)(((WorldPos.z - terrainPos.z) / terrainData.size.z) * terrainData.alphamapHeight);


    float[,,] splatmapData = terrainData.GetAlphamaps(3, 3, 15, 15);
    terrainData.SetAlphamaps (mapX, mapZ, splatmapData);
    terrain.Flush ();
}
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1 回答 1

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返回的数据GetAlphamaps

返回的数组是三维的——前两个维度表示地图上的 x 和 y 坐标,而第三个维度表示应用了 alphamap 的 splatmap 纹理。

或者简单地说一个float[x, y, l]地方

  • x= 像素宽度
  • y= 像素高度
  • l= 纹理层

因此,假设您想在此像素坐标处将其设置为某个纹理,您所做的是

  • 将纹理层的权重设置为1
  • 将所有其他层的权重设置为0

因此,假设您有 3 层,并且您希望第二层(= index 1)是完整的加权纹理:

float[,,] splatmapData = terrainData.GetAlphamaps(mapX, mapZ, 15, 15);

// Iterate over x-y coordinates within the array
for(var y = 0; i < 15; y++)
{
    for(var x = 0; x < 15; x++)
    {
        // Set first layers weight to 0
        splatmapData[x, y, 0] = 0;

        // Set second layer's weight to 1
        splatmapData[x, y, 1] = 1;

        // Set third layer's weight to 0
        splatmapData[x, y, 2] = 0;
    }
}

terrainData.SetAlphamaps(mapX, mapZ, splatmapData);

然后我会enum为层实现一个,比如让我们说

public enum TerrainLayer
{
    Default = 0,
 
    Green,
    Red
}

因此您可以简单地将相应的层索引作为参数传递 - 比传递int值本身更安全:

private void ChangeTexture(Vector3 worldPos, TerrainLayer toLayer)
{
    print ("changeTexture");

    int mapX = (int)(((worldPos.x - terrainPos.x) / terrainData.size.x) * terrainData.alphamapWidth);
    int mapZ = (int)(((worldPos.z - terrainPos.z) / terrainData.size.z) * terrainData.alphamapHeight);

    float[,,] splatmapData = terrainData.GetAlphamaps(mapX, mapZ, 15, 15);

    for(var z = 0; z < 15; z++)
    {
        for(var x = 0; x < 15; x++)
        {
            // This ofcourse would be more efficient if you do this only once
            // e.g. in Awake since the enum won't change on runtime
            var values = (TerrainLAyer[])Enum.GetValues(typeof(TerrainLayer));

            // Iterate through the enum and 
            for(var l = 0; l < values.Length; l++)
            {
                // set all layers to 0 except the toLayer
                splatmapData[x, z, l] = values[l] == toLayer ? 1 : 0;
            }
        }
    }

    terrainData.SetAlphamaps (mapX, mapZ, splatmapData);
    terrain.Flush ();
}

现在你可以简单地称之为例如

ChangeTexture(somePosition, TerrainLayer.Green);
于 2019-09-30T13:04:25.450 回答