单对象文本
SCNText()
类可帮助您创建 3D mono-object-text,因此您不能单独访问其中的每个字符(目前 API 不允许您访问每个字符)。相反,您可以使用纹理来绘制整个对象:
let text = scene.rootNode.childNode(withName: "text node", recursively: true)!
text.geometry?.materials.first?.diffuse.contents = UIImage(named: "rainbow.jpg")


但是您会在对象的侧面看到纹理的伪影SCNText
。
解决方案:
因此,有两种可能的方法可以在 3D 文本中的不同字符上使用不同的纹理:
多对象文本
如果您想使用simple color mapping
(不是纹理) - 使用我的代码:
func addARWords(_ word01: String, _ word02: String, _ word03: String) {
let textGeometry01 = SCNText(string: word01, extrusionDepth: 1.0)
textGeometry01.font = NSFont(name: "Arial", size: 10)
textGeometry01.flatness = 0.2
textGeometry01.firstMaterial?.diffuse.contents = UIColor.yellow
let textNode01 = SCNNode(geometry: textGeometry01)
let textGeometry02 = SCNText(string: word02, extrusionDepth: 1.0)
textGeometry02.font = NSFont(name: "Arial", size: 10)
textGeometry02.flatness = 0.2
textGeometry02.firstMaterial?.diffuse.contents = UIColor.brown
let textNode02 = SCNNode(geometry: textGeometry02)
textNode02.position.x = 7
let textGeometry03 = SCNText(string: word03, extrusionDepth: 1.0)
textGeometry03.font = NSFont(name: "Arial", size: 10)
textGeometry03.flatness = 0.2
textGeometry03.firstMaterial?.diffuse.contents = UIColor.blue
let textNode03 = SCNNode(geometry: textGeometry03)
textNode03.position.x = 14
let groupNode = SCNNode()
groupNode.addChildNode(textNode01)
groupNode.addChildNode(textNode02)
groupNode.addChildNode(textNode03)
scene.rootNode.addChildNode(groupNode)
groupNode.scale = SCNVector3(x: 2, y: 2, z: 2)
}
addARWords("A", "R", "Kit")

如果您想使用非 UV 映射纹理 - 添加以下代码:
textGeometry01.firstMaterial?.diffuse.contents = UIImage(named: "rainbow.jpg")
textGeometry02.firstMaterial?.diffuse.contents = UIImage(named: "leopard.jpg")
textGeometry03.firstMaterial?.diffuse.contents = UIImage(named: "zebra.jpg")
