我试图在用户走过的地图上绘制路径。它在 android 上运行良好,但在 ios 上,只需在开始的小线处绘制。在“OnElementPropertyChanged”触发后不绘制任何东西。
RouteCoordinates 在基于 CustomMap 的 Map 类上创建为 BindableProperties。我认为我的属性更改方法无法到达正确的显示层或线程。
我的 IOS 自定义渲染器:
[assembly: ExportRenderer(typeof(CustomMap), typeof(CustomMapRenderer))]
namespace PawsApp.iOS.Renderers
{
public class CustomMapRenderer : MapRenderer
{
MKPolylineRenderer polylineRenderer;
CustomMap formsMap;
MKMapView nativeMap;
protected override void OnElementChanged(ElementChangedEventArgs<View> e)
{
base.OnElementChanged(e);
if (e.OldElement != null)
{
if (nativeMap != null)
{
nativeMap.RemoveOverlays(nativeMap.Overlays);
nativeMap.OverlayRenderer = null;
polylineRenderer = null;
}
}
if (e.NewElement != null)
{
formsMap = (CustomMap)e.NewElement;
nativeMap = Control as MKMapView;
UpdatePolyLine();
}
}
protected override void OnElementPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (this.Element == null || this.Control == null)
return;
//if (e.PropertyName == CustomMap.RouteCoordinatesProperty.PropertyName)
if ((e.PropertyName == "RouteCoordinates" || e.PropertyName == "VisibleRegion"))
{
formsMap = (CustomMap)sender;
nativeMap = Control as MKMapView;
UpdatePolyLine();
}
}
private void UpdatePolyLine()
{
//var nativeMap = Control as MKMapView;
nativeMap.OverlayRenderer = GetOverlayRenderer;
CLLocationCoordinate2D[] coords = new CLLocationCoordinate2D[formsMap.RouteCoordinates.Count];
int index = 0;
foreach (var position in formsMap.RouteCoordinates)
{
coords[index] = new CLLocationCoordinate2D(position.Latitude, position.Longitude);
index++;
}
var routeOverlay = MKPolyline.FromCoordinates(coords);
nativeMap.AddOverlay(routeOverlay);
}
//[Foundation.Export("mapView:rendererForOverlay:")]
MKOverlayRenderer GetOverlayRenderer(MKMapView mapView, IMKOverlay overlayWrapper)
{
if (polylineRenderer == null)
{
var overlay = Runtime.GetNSObject(overlayWrapper.Handle) as IMKOverlay;
//var overlay = Runtime.GetNSObject(overlayWrapper.Handle) as MKPolyline;
polylineRenderer = new MKPolylineRenderer(overlay as MKPolyline)
{
FillColor = UIColor.Yellow,
StrokeColor = UIColor.Red,
LineWidth = 3,
Alpha = 0.4f
};
}
return polylineRenderer;
}
}
}