你可以做这样的事情,每次完成一个动作,它都会设置下一个动作的值。请注意,.getItems().clear();
这将确保列表每次都被清空,这样您就不会在列表中包含旧值。然而,for 循环并不重要,只是为了给我添加的文本值添加一些变化
public class Main extends Application {
@Override
public void start(Stage primaryStage) {
ChoiceBox<String> choiceBoxOne = new ChoiceBox<>();
choiceBoxOne.setPrefWidth(100);
choiceBoxOne.getItems().addAll("Choice1", "Choice2", "Choice3");
ChoiceBox<String> choiceBoxTwo = new ChoiceBox<>();
choiceBoxTwo.setPrefWidth(100);
ChoiceBox<String> choiceBoxThree = new ChoiceBox<>();
choiceBoxThree.setPrefWidth(100);
choiceBoxOne.setOnAction(event -> {
choiceBoxTwo.getItems().clear();
//The above line is important otherwise everytime there is an action it will just keep adding more
if(choiceBoxOne.getValue()!=null) {//This cannot be null but I added because idk what yours will look like
for (int i = 3; i < 6; i++) {
choiceBoxTwo.getItems().add(choiceBoxOne.getValue() + i);
}
}
});
choiceBoxTwo.setOnAction(event -> {
choiceBoxThree.getItems().clear();
//The above line is important otherwise everytime there is an action it will just keep adding more
if(choiceBoxTwo.getValue()!=null) {//This can be null if ChoiceBoxOne is changed
for (int i = 6; i < 9; i++) {
choiceBoxThree.getItems().add(choiceBoxTwo.getValue() + i);
}
}
});
VBox vBox = new VBox();
vBox.setPrefSize(300, 300);
vBox.setAlignment(Pos.TOP_CENTER);
vBox.getChildren().addAll(choiceBoxOne, choiceBoxTwo, choiceBoxThree);
primaryStage.setScene(new Scene(vBox));
primaryStage.show();
}
public static void main(String[] args) { launch(args); }
}