has anyone had luck efficiently converting an MLMultiArray to custom geometry? I've been able to convert MLMultiArray -> UIImage, though unsure how to efficiently create a custom geometry.
Big picture - I'm trying to mask a Scenekit Scene by utilizing an SCNNode with custom geometry. Essentially, I'd like to create a portal effect as seen in many of the online demos/tutorials. Though, rather than using an SCNBox as the geometry for the masking node, I'd like to use output data from my CoreML model as the "masking" shape.
If anyone can share code samples or high-level approaches, I'd greatly appreciate it! Thank you
Example app using custom geometry for portal mask https://itunes.apple.com/us/app/dark-subject-one/id1312987602