我正在通过 iPhone 摄像头录制过滤后的视频,在录制时将 CIImage 实时转换为 UIImage 时,CPU 使用率会大幅增加。我制作 CVPixelBuffer 的缓冲区函数使用 UIImage,到目前为止,这需要我进行此转换。如果可能的话,我想创建一个使用 CIImage 的缓冲区函数,这样我就可以跳过从 UIImage 到 CIImage 的转换。我认为这将大大提高录制视频时的性能,因为 CPU 和 GPU 之间不会有任何切换。
这就是我现在所拥有的。在我的 captureOutput 函数中,我从 CIImage 创建了一个 UIImage,它是过滤后的图像。我使用 UIImage 从缓冲区函数创建一个 CVPixelBuffer,并将其附加到assetWriter 的pixelBufferInput:
let imageUI = UIImage(ciImage: ciImage)
let filteredBuffer:CVPixelBuffer? = buffer(from: imageUI)
let success = self.assetWriterPixelBufferInput?.append(filteredBuffer!, withPresentationTime: self.currentSampleTime!)
我使用 UIImage 的缓冲区函数:
func buffer(from image: UIImage) -> CVPixelBuffer? {
let attrs = [kCVPixelBufferCGImageCompatibilityKey: kCFBooleanTrue, kCVPixelBufferCGBitmapContextCompatibilityKey: kCFBooleanTrue] as CFDictionary
var pixelBuffer : CVPixelBuffer?
let status = CVPixelBufferCreate(kCFAllocatorDefault, Int(image.size.width), Int(image.size.height), kCVPixelFormatType_32ARGB, attrs, &pixelBuffer)
guard (status == kCVReturnSuccess) else {
return nil
}
CVPixelBufferLockBaseAddress(pixelBuffer!, CVPixelBufferLockFlags(rawValue: 0))
let pixelData = CVPixelBufferGetBaseAddress(pixelBuffer!)
let videoRecContext = CGContext(data: pixelData,
width: Int(image.size.width),
height: Int(image.size.height),
bitsPerComponent: 8,
bytesPerRow: videoRecBytesPerRow,
space: (MTLCaptureView?.colorSpace)!, // It's getting the current colorspace from a MTKView
bitmapInfo: CGImageAlphaInfo.noneSkipFirst.rawValue)
videoRecContext?.translateBy(x: 0, y: image.size.height)
videoRecContext?.scaleBy(x: 1.0, y: -1.0)
UIGraphicsPushContext(videoRecContext!)
image.draw(in: CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height))
UIGraphicsPopContext()
CVPixelBufferUnlockBaseAddress(pixelBuffer!, CVPixelBufferLockFlags(rawValue: 0))
return pixelBuffer
}