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我制作了一个使用 exoplayer 流式传输 mp3 音乐的应用程序。除了向通知栏和锁定屏幕添加音乐播放器小部件外,一切正常。我搜索了很多,发现一些博客文章建议使用媒体会话。但我对这个概念很陌生。有人可以帮我将 exoplayer 与 MediaSession 连接起来,并使用它创建一个小部件。

即使不使用 mediasession,请建议如何使用 exoplayer 从应用程序创建音乐小部件。指向 git 代码或代码示例的链接将非常有帮助。

这是我的播放音乐活动代码,我正在从 Homeactivity 调用其中的方法。

public class PlayMusic {
    private static SimpleExoPlayer mp;
    private static Handler mainHandler;
    private static RenderersFactory renderersFactory;
    private static BandwidthMeter bandwidthMeter;
    private static LoadControl loadControl;
    private static DataSource.Factory dataSourceFactory;
    private static ExtractorsFactory extractorsFactory;
    private static MediaSource mediaSource;
    private static TrackSelection.Factory trackSelectionFactory;
    private static TrackSelector trackSelector;
    private AudioManager audioManager;
    private static final int BUFFER_SEGMENT_SIZE = 128 * 1024;
    private static final int BUFFER_SEGMENT_COUNT = 1024;
    public static final String channel_url = "http://ibadat.out.airtime.pro:8000/ibadat_a";
    public static void preparePlayingSound(Context con, String url) {
        renderersFactory = new DefaultRenderersFactory(con);
        bandwidthMeter = new DefaultBandwidthMeter();
        trackSelectionFactory = new AdaptiveTrackSelection.Factory(bandwidthMeter);
        trackSelector = new DefaultTrackSelector(trackSelectionFactory);
        loadControl = new DefaultLoadControl();
        mp = ExoPlayerFactory.newSimpleInstance(renderersFactory, trackSelector, loadControl);
        dataSourceFactory = new DefaultDataSourceFactory(con, "ExoplayerDemo");
        extractorsFactory = new DefaultExtractorsFactory();
        mainHandler = new Handler();
        mediaSource = new ExtractorMediaSource(Uri.parse(url),
                dataSourceFactory,
                extractorsFactory,
                mainHandler,
                null);
        mp.prepare(mediaSource);
    }
    public static void startPlayingSound(Context con) {

        if (mp != null && mp.getPlayWhenReady())
        {

        } else {
            mp.setPlayWhenReady(true);
            mp.setVolume(1f);

        }
    }
    //and to stop it use this method below
    public static boolean checkStatus(Context con) {
        Boolean flag = false;
        if (mp != null && mp.getPlayWhenReady()) {
            flag = true;
        } else {
            flag = false;
        }
        return flag;
    }
    public static void stopPlayingSound(Context con) {
        if (mp != null && mp.getPlayWhenReady()) {
            mp.stop();
            mp.release();
            mp = null;
        } else {
        }
    }







    public static void setVolume(Context context,Float volume)
    {
        mp.setVolume(volume);
    }


}
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1 回答 1

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根据 android IO 指南,使用MediaSession是跨各种设备流式传输音乐的最佳方式之一。他们提供了一个示例项目,该项目具有相同的实现以及您在以下链接中要求使用 Exo Player 的所有内容。对于通知和 LockScreen 播放器,请参阅上述参考中的MediaNotificationManger类。

于 2017-11-20T10:00:11.647 回答