3

根据以下代码片段,我对QPropertyAnimationand有疑问QParallelAnimationGroup

// Create the opacity animation
QPropertyAnimation *animation1 = new QPropertyAnimation(notification, "windowOpacity");
animation1->setDuration(animationDuration);
animation1->setStartValue(startOpacity);
animation1->setEndValue(endOpacity);
animation1->setEasingCurve(QEasingCurve::InBack);

// Create the position animation
QPropertyAnimation *animation2 = new QPropertyAnimation(notification, "pos");
animation2->setDuration(animationDuration);
animation2->setStartValue(startPos);
animation2->setEndValue(endPos);

// Create the animation group
QParallelAnimationGroup *group = new QParallelAnimationGroup;
group->addAnimation(animation1);
group->addAnimation(animation2);
group->start(QAbstractAnimation::DeleteWhenStopped);

connect(group, SIGNAL(finished()), group, SLOT(deleteLater()), Qt::UniqueConnection);
  1. 关于QAbstractAnimation::DeleteWhenStopped常量,Qt 文档说:

动画停止时会自动删除。

这是否意味着指针(animation1animation2)将被自动删除?或者我仍然需要“手动”删除它们(可能使用如下信号和插槽)?

connect(animation1, SIGNAL(finished()), animation1, SLOT(deleteLater()), Qt::UniqueConnection);
connect(animation2, SIGNAL(finished()), animation2, SLOT(deleteLater()), Qt::UniqueConnection);

我正在使用 Qt 5.3。

4

1 回答 1

4

是的,两者都被摧毁了。

animation1->setProperty("nameObj", "animation1");
animation2->setProperty("nameObj", "animation2");
group->setProperty("nameObj", "group");

connect(animation1, SIGNAL(destroyed(QObject*)), this, SLOT(OnAnimationDestroyed(QObject*)));
connect(animation2, SIGNAL(destroyed(QObject*)), this, SLOT(OnAnimationDestroyed(QObject*)));
connect(group, SIGNAL(destroyed(QObject*)), this, SLOT(OnAnimationDestroyed(QObject*)));

group->start(QAbstractAnimation::DeleteWhenStopped);

void MyObj::OnAnimationDestroyed(QObject* obj)
{
    qDebug() << "Destroyed: " << obj->property("nameObj").toString();
}

结果是:

Destroyed:  "group"

Destroyed:  "animation1"

Destroyed:  "animation2"
于 2017-10-19T21:33:56.840 回答