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我在用于 android 的超级 sdk 中实现 SuperpoweredRecorderStoppedCallback 时遇到问题。我试图像 CrossedExample 中的玩家回调一样设置它,但我一定遗漏了一些东西。

static void recordCallback(void *clientData) {
    __android_log_print(ANDROID_LOG_DEBUG, "LOG_callback record", "text:%i ", 
clientData);
};

然后我尝试像播放器一样设置录音机 - 我让它录制音频很好,但我没有收到任何回调。

SuperpoweredExample::SuperpoweredExample(unsigned int samplerate, unsigned int buffersize, const char *path, int fileAoffset, int fileAlength, int fileBoffset, int fileBlength, const char *testPath[]) : activeFx(0), crossValue(0.0f), volB(0.0f), volA(1.0f * headroom) {
stereoBuffer = (float *)memalign(16, (buffersize + 16) * sizeof(float) * 2);
stereoBufferRecording = (float *)memalign(16, (buffersize + 16) * sizeof(float) * 2);
this->sampleRate = sampleRate;

playerA = new SuperpoweredAdvancedAudioPlayer(&playerA , playerEventCallbackA, samplerate, 0);
playerA->open(path, fileAoffset, (fileAlength));
playerB = new SuperpoweredAdvancedAudioPlayer(&playerB, playerEventCallbackB, samplerate, 0);
//playerB->open(path, fileBoffset, (fileBlength));
playerB->open(testPath[1],0,0);

playerA->syncMode = playerB->syncMode = SuperpoweredAdvancedAudioPlayerSyncMode_TempoAndBeat;

roll = new SuperpoweredRoll(samplerate);
filter = new SuperpoweredFilter(SuperpoweredFilter_Resonant_Lowpass, samplerate);
flanger = new SuperpoweredFlanger(samplerate);

recorder = new SuperpoweredRecorder(temp, samplerate,1,2,false, recordCallback, __null);

audioSystem = new SuperpoweredAndroidAudioIO(samplerate, buffersize, false, true, audioProcessing, this, -1, SL_ANDROID_STREAM_MEDIA, buffersize * 2);
audioSystemRecording = new SuperpoweredAndroidAudioIO(sampleRate, buffersize, true, false, audioProcessingRecording, this, buffersize * 2);
}

感谢您的任何想法!

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1 回答 1

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在你调用 recorder->stop() 之后,回调会被调用一点点。请注意,您为 clientData 传递了 NULL,然后您尝试打印。

于 2017-09-19T06:02:03.973 回答