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我正在尝试用 Rust 编写一个纸牌游戏,但在借用检查器上遇到了一些问题。我的主要structGame,看起来像这样

struct Game {
    players: HashMap<String, Player>,
    deck: Vec<Card>,
}

播放器类似于

struct Player {
    hand: Vec<Card>,
}

为简单起见,我们可以假设,Card看起来像

struct Card {
    text: String,
}

现在我很自然地想从Game.deck

impl Game {
    fn draw_cards(&mut self, num: usize) -> Option<Vec<Card>> {
        if self.deck.len() >= num {
            let mut cards: Vec<Card> = Vec::new();
            for _ in 0..num {
                cards.push(self.deck.pop().unwrap());
            }
            Some(cards)
        } else {
            None
        }
    }
}

并将它们附加到玩家的手上

impl Game {
    fn draw_to_player(&mut self, name: &String, num: usize) -> Result<(), ()> {
        let cards = self.draw_cards(num);
        match cards {
            Some(mut cards) => {
                let player = self.players.get_mut(name);
                match player {
                    Some(player) => {
                        player.hand.append(&mut cards);
                        Ok(())
                    },
                    None => Err(()),
                }
            },
            None => Err(()),
        }
}

完整的游乐场示例

到目前为止,一切正常。开始游戏时,我想遍历所有玩家并让他们画起手:

fn draw_for_all(&mut self) {
    for name in self.players.keys() {
        self.draw_to_player(name, 2);
    }
}

完整的游乐场示例

这不起作用,因为self在迭代键时被借用,但必须可变地借用才能调用draw_to_player

error[E0502]: cannot borrow `*self` as mutable because `self.players` is also borrowed as immutable
  --> src/main.rs:48:13
   |
47 |         for name in self.players.keys() {
   |                     ------------ immutable borrow occurs here
48 |             self.draw_to_player(name, 2);
   |             ^^^^ mutable borrow occurs here
49 |         }
   |         - immutable borrow ends here

我该如何解决这个问题?

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