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我在代码中使用 SkeletonJson.readSkeletonData 时遇到问题。

public void create() {
    camera = new OrthographicCamera();
    batch = new PolygonSpriteBatch(); // Required to render meshes. SpriteBatch can't render meshes.
    renderer = new SkeletonRenderer();
    renderer.setPremultipliedAlpha(true);
    debugRenderer = new SkeletonRendererDebug();
    debugRenderer.setMeshTriangles(false);
    debugRenderer.setRegionAttachments(false);
    debugRenderer.setMeshHull(false);

    atlas = new TextureAtlas(Gdx.files.internal("raptor/raptor.atlas"));
    SkeletonJson json = new SkeletonJson(atlas); // This loads skeleton JSON data, which is stateless.
    json.setScale(0.5f); // Load the skeleton at 50% the size it was in Spine.
    SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("raptor/raptor.json"));

    skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
    skeleton.setPosition(250, 20);

    AnimationStateData stateData = new AnimationStateData(skeletonData); // Defines mixing (crossfading) between animations.

    state = new AnimationState(stateData); // Holds the animation state for a skeleton (current animation, time, etc).
    state.setTimeScale(0.6f); // Slow all animations down to 60% speed.

    // Queue animations on tracks 0 and 1.
    state.setAnimation(0, "walk", true);

    state.addAnimation(1, "gun-grab", false, 2); // Keys in higher tracks override the pose from lower tracks.
}

异常信息如下。

在此处输入图像描述

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1 回答 1

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似乎代码在该行中失败了:

SkeletonData skeletonData = 
    json.readSkeletonData(Gdx.files.internal("raptor/raptor.json"));

我认为问题在内部raptor.json。检查它的格式是否正确

于 2017-08-03T13:48:12.030 回答