我需要一些关于将弹簧状态机用于长时间运行的进程的建议。我想设计一些流程。假设我有下一个状态:Start->step1->step2->step3->finish。我有一个控制器,可以将事件发送到状态机以管理状态之间的转换。我有一个 StateMachinePersister。我有一个从 StateMachineContext 到 byte[] 并返回的转换器。听起来很适合我的业务目标。所以一切都应该正常工作。
但是我有问题吗?当我决定更改流程时,我无法理解如何管理案例。我的意思是,如果我有一个生产环境,其中一些进程持续处于“step2”状态。但我被迫改变流程。假设我想在流程中添加一个步骤或删除一个步骤。我想我在状态机反序列化过程中会遇到问题。
所以问题是:可能是弹簧状态机不适合我,或者有一些食谱我可以如何管理这种情况?
我有一个实体,我想管理状态、转换等。
@Entity
@Access(AccessType.FIELD)
@Table(name = "processes", indexes = @Index(columnList = "currentState"))
public class Process extends AbstractPersistable<Long> implements ContextEntity<ProcessState, ProcessEvent, Long> { // NOSONAR
private static final long serialVersionUID = 8848887579564649636L;
@JsonIgnore
StateMachineContext<ProcessState, ProcessEvent> stateMachineContext; // NOSONAR
@Enumerated(EnumType.STRING)
ProcessState currentState;
@Override
public void setStateMachineContext(StateMachineContext<ProcessState, ProcessEvent> stateMachineContext) {
if (stateMachineContext == null) {
throw new IllegalStateException("stateMachineContext can't be null");
}
this.currentState = stateMachineContext.getState();
this.stateMachineContext = stateMachineContext;
}
@Override
public StateMachineContext<ProcessState, ProcessEvent> getStateMachineContext() {
return stateMachineContext;
}
...
}
我有 StateMachinePersist bean,它负责为特定进程初始化 stateMachineContext。
@Bean public StateMachinePersist> persist() { return new StateMachinePersist>() {
@Override
public StateMachineContext<ProcessState, ProcessEvent> read(
ContextEntity<ProcessState, ProcessEvent, Serializable> process) throws Exception {
return process.getStateMachineContext();
}
@Override
public void write(StateMachineContext<ProcessState, ProcessEvent> context,
ContextEntity<ProcessState, ProcessEvent, Serializable> process) throws Exception {
process.setStateMachineContext(context);
}
};
}
我有负责持久化和恢复状态机的 StateMachineAdapter
public class DefaultStateMachineAdapter<S, E, T> {
final StateMachineFactory<S, E> stateMachineFactory;
final StateMachinePersister<S, E, T> persister;
public DefaultStateMachineAdapter(StateMachineFactory<S, E> stateMachineFactory, StateMachinePersister<S, E, T> persister) {
this.stateMachineFactory = stateMachineFactory;
this.persister = persister;
}
public StateMachine<S, E> restore(T contextObject) throws Exception {
StateMachine<S, E> stateMachine = stateMachineFactory.getStateMachine();
return persister.restore(stateMachine, contextObject);
}
public void persist(StateMachine<S, E> stateMachine, T order) throws Exception {
persister.persist(stateMachine, order);
}
public StateMachine<S, E> create() {
StateMachine<S, E> stateMachine = stateMachineFactory.getStateMachine();
stateMachine.start();
return stateMachine;
}
}
我有负责 StateMachineContext 的序列化/反序列化的 StateMachineContextConverter。我已使用 Kryo 进行此操作。
public class StateMachineContextConverter implements AttributeConverter<StateMachineContext, byte[]> {
@Override
public byte[] convertToDatabaseColumn(StateMachineContext attribute) {
return serialize(attribute);
}
@Override
public StateMachineContext convertToEntityAttribute(byte[] dbData) {
return deserialize(dbData);
}
}
我有负责切换状态的控制器
public class ProcessEventController {
final DefaultStateMachineAdapter<ProcessState, ProcessEvent, ContextEntity<ProcessState, ProcessEvent, ? extends Serializable>> processStateMachineAdapter;
public ProcessEventController(DefaultStateMachineAdapter<ProcessState, ProcessEvent, ContextEntity<ProcessState, ProcessEvent, ? extends Serializable>> processStateMachineAdapter) {
this.processStateMachineAdapter = processStateMachineAdapter;
}
@RequestMapping(path = "/processes/{id}/{event}", method = RequestMethod.POST)
@Transactional
public HttpEntity<Void> receiveEvent(@PathVariable("id") Process process, @PathVariable("event") ProcessEvent event) throws Exception {
StateMachine<ProcessState, ProcessEvent> stateMachine = processStateMachineAdapter.restore(process);
if (stateMachine.sendEvent(event)) {
processStateMachineAdapter.persist(stateMachine, process);
return ResponseEntity.accepted().build();
} else {
return ResponseEntity.unprocessableEntity().build();
}
}
}