大家!..我想建立一个琐事增强现实游戏,AR场景在立方体对象上正常工作。我有游戏场景。...任何人都可以帮助我,“当检测到我的图像目标时,如何使游戏场景出现?”。
3 回答
2
您可以使用SceneManager.LoadScene方法加载场景,如下所示 -
SceneManager.LoadScene("GameSceneName");
这是SceneManager.LoadScene方法的文档。
于 2017-04-19T05:25:06.133 回答
0
这是我在自己的项目中编写和测试的完整代码。它在对象扫描时对我有用。我将此脚本放在我的图像目标中,只需在//转到场景下对场景名称进行自己的更改,如果检测到目标部分。然后,将您的 Image Target 拖到 Unity 的 Image Target 组件中。
using UnityEngine;
using UnityEngine.Events;
using Vuforia;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
namespace Vuforia
{
/// <summary>
/// A custom handler that implements the ITrackableEventHandler interface.
/// </summary>
public class CustomsTrackableEventHandler : MonoBehaviour,
ITrackableEventHandler
{
public ImageTargetBehaviour imageTarget;
private ImageTargetBehaviour[] allImageSources;
#region PRIVATE_MEMBER_VARIABLES
private TrackableBehaviour mTrackableBehaviour;
#endregion // PRIVATE_MEMBER_VARIABLES
#region UNTIY_MONOBEHAVIOUR_METHODS
void Start()
{
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
imageTarget = (ImageTargetBehaviour)gameObject.AddComponent<ImageTargetBehaviour>();
}
#endregion // UNTIY_MONOBEHAVIOUR_METHODS
#region PUBLIC_METHODS
/// <summary>
/// Implementation of the ITrackableEventHandler function called when the
/// tracking state changes.
/// </summary>
public void OnTrackableStateChanged(
TrackableBehaviour.Status previousStatus,
TrackableBehaviour.Status newStatus)
{
if (newStatus == TrackableBehaviour.Status.DETECTED ||
newStatus == TrackableBehaviour.Status.TRACKED ||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
OnTrackingFound();
}
else
{
OnTrackingLost();
}
}
#endregion // PUBLIC_METHODS
#region PRIVATE_METHODS
private void OnTrackingFound()
{
Renderer[] rendererComponents = GetComponentsInChildren<Renderer>(true);
Collider[] colliderComponents = GetComponentsInChildren<Collider>(true);
// Enable rendering:
foreach (Renderer component in rendererComponents)
{
component.enabled = true;
}
// Enable colliders:
foreach (Collider component in colliderComponents)
{
component.enabled = true;
}
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found");
//Go to Scene, IF detect a target
if (mTrackableBehaviour.TrackableName == "Scene 1")
{
SceneManager.LoadScene("YourUnityProjectName 1");
}
if (mTrackableBehaviour.TrackableName == "Scene 2")
{
SceneManager.LoadScene("YourUnityProjectName 2");
}
if (mTrackableBehaviour.TrackableName == "Scene 3")
{
SceneManager.LoadScene("YourUnityProjectName 3");
}
}
private void OnTrackingLost()
{
Renderer[] rendererComponents = GetComponentsInChildren<Renderer>(true);
Collider[] colliderComponents = GetComponentsInChildren<Collider>(true);
// Disable rendering:
foreach (Renderer component in rendererComponents)
{
component.enabled = false;
}
// Disable colliders:
foreach (Collider component in colliderComponents)
{
component.enabled = false;
}
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " lost");
}
#endregion // PRIVATE_METHODS
}
}
于 2020-03-19T13:10:04.983 回答
0
您使用的是哪个 AR SDK?Vuforia 还是什么?如果您使用的是 Vuforia,则可以使用 ImageTargetBehaviou.CurrentStatus 属性。当检测到您的图像目标时,currentState 应该等于
imageTargetTemplate.CurrentStatus == TrackableBehaviour.Status.DETECTED
然后你可以像@Mukesh Saini 所说的那样使用 SceneManager.LoadScene 方法。
于 2017-04-19T10:42:32.570 回答