29

在实现语音转文本时出现此错误:

由于未捕获的异常“com.apple.coreaudio.avfaudio”而终止应用程序,原因:“所需条件为假:_recordingTap == nil”

和:

错误:[0x1b2df5c40] >avae> AVAudioNode.mm:565:CreateRecordingTap:所需条件为假:_recordingTap == nil

这是我的视图控制器的代码:

public class ViewController: UIViewController, SFSpeechRecognizerDelegate {
// MARK: Properties

private let speechRecognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))!

private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest?

private var recognitionTask: SFSpeechRecognitionTask?

private let audioEngine = AVAudioEngine()

@IBOutlet var textView : UITextView!

@IBOutlet var recordButton : UIButton!

// MARK: UIViewController

public override func viewDidLoad() {
    super.viewDidLoad()

    // Disable the record buttons until authorization has been granted.
    recordButton.isEnabled = false
}

override public func viewDidAppear(_ animated: Bool) {
    speechRecognizer.delegate = self

    SFSpeechRecognizer.requestAuthorization { authStatus in
        /*
            The callback may not be called on the main thread. Add an
            operation to the main queue to update the record button's state.
        */
        OperationQueue.main.addOperation {
            switch authStatus {
                case .authorized:
                    self.recordButton.isEnabled = true

                case .denied:
                    self.recordButton.isEnabled = false
                    self.recordButton.setTitle("User denied access to speech recognition", for: .disabled)

                case .restricted:
                    self.recordButton.isEnabled = false
                    self.recordButton.setTitle("Speech recognition restricted on this device", for: .disabled)

                case .notDetermined:
                    self.recordButton.isEnabled = false
                    self.recordButton.setTitle("Speech recognition not yet authorized", for: .disabled)
            }
        }
    }
}

private func startRecording() throws {

    // Cancel the previous task if it's running.
    if let recognitionTask = recognitionTask {
        recognitionTask.cancel()
        self.recognitionTask = nil
    }

    let audioSession = AVAudioSession.sharedInstance()
    try audioSession.setCategory(AVAudioSessionCategoryRecord)
    try audioSession.setMode(AVAudioSessionModeMeasurement)
    try audioSession.setActive(true, with: .notifyOthersOnDeactivation)

    recognitionRequest = SFSpeechAudioBufferRecognitionRequest()

    guard let inputNode = audioEngine.inputNode else { fatalError("Audio engine has no input node") }
    guard let recognitionRequest = recognitionRequest else { fatalError("Unable to created a SFSpeechAudioBufferRecognitionRequest object") }

    // Configure request so that results are returned before audio recording is finished
    recognitionRequest.shouldReportPartialResults = true

    // A recognition task represents a speech recognition session.
    // We keep a reference to the task so that it can be cancelled.
    recognitionTask = speechRecognizer.recognitionTask(with: recognitionRequest) { result, error in
        var isFinal = false

        if let result = result {
            self.textView.text = result.bestTranscription.formattedString
            isFinal = result.isFinal
        }

        if error != nil || isFinal {
            self.audioEngine.stop()
            inputNode.removeTap(onBus: 0)

            self.recognitionRequest = nil
            self.recognitionTask = nil

            self.recordButton.isEnabled = true
            self.recordButton.setTitle("Start Recording", for: [])
        }
    }

    let recordingFormat = inputNode.outputFormat(forBus: 0)
    inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer: AVAudioPCMBuffer, when: AVAudioTime) in
        self.recognitionRequest?.append(buffer)
    }

    audioEngine.prepare()

    try audioEngine.start()

    textView.text = "(Go ahead, I'm listening)"
}

// MARK: SFSpeechRecognizerDelegate

public func speechRecognizer(_ speechRecognizer: SFSpeechRecognizer, availabilityDidChange available: Bool) {
    if available {
        recordButton.isEnabled = true
        recordButton.setTitle("Start Recording", for: [])
    } else {
        recordButton.isEnabled = false
        recordButton.setTitle("Recognition not available", for: .disabled)
    }
}

// MARK: Interface Builder actions

@IBAction func recordButtonTapped() {
    if audioEngine.isRunning {
        audioEngine.stop()
        recognitionRequest?.endAudio()
        recordButton.isEnabled = false
        recordButton.setTitle("Stopping", for: .disabled)
    } else {
        try! startRecording()
        recordButton.setTitle("Stop recording", for: [])
    }
}
}
4

3 回答 3

49

您可以尝试在停止录制时使用它

斯威夫特 3

audioEngine.inputNode?.removeTap(onBus: 0)

它帮助了我,也应该帮助你。

于 2017-01-18T06:30:53.957 回答
15

您可能已经在公共汽车上安装了一个水龙头,而您不能在同一辆公共汽车上再安装一个水龙头。停止引擎时应该移除TapOnBus。

audioEngine.inputNode?.removeTap(onBus: 0)
于 2017-01-03T08:33:02.993 回答
3

该错误告诉您,您已经在该总线上安装了一个水龙头,并且您不能再安装一个水龙头。

首先,您必须移除该总线的水龙头。然后你可以再次在公共汽车上安装水龙头。

    let inputNode = audioEngine.inputNode
    inputNode.removeTap(onBus: 0)

我会帮你的。

于 2019-01-16T11:37:12.267 回答