我正在尝试通过 SceneKit 和 Model I/0 在 .obj 3d 模型上应用 .mtl 文件纹理。
当我尝试在其上应用纹理的 .jpg 时,下面的代码可以正常工作:
let url = NSBundle.mainBundle().URLForResource("chair", withExtension: "obj")
let asset = MDLAsset(URL: NSURL(string:url)!)
guard let object = asset.objectAtIndex(0) as? MDLMesh else {
//fatalError("Failed to get mesh from asset.")
return
}
if shouldApplyTexture == true {
var textureFileName = "chair.mtl"
// Create a material from the various textures
let scatteringFunction = MDLScatteringFunction()
let material = MDLMaterial(name: "baseMaterial", scatteringFunction: scatteringFunction)
material.setTextureProperties(textures: [
.BaseColor:textureFileName])
// Apply the texture to every submesh of the asset
for submesh in object.submeshes! {
if let submesh = submesh as? MDLSubmesh {
submesh.material = material
}
}
}
// Wrap the ModelIO object in a SceneKit object
let node = SCNNode(MDLObject: object)
if (scene.rootNode.childNodes.count > 0){
scene.rootNode.enumerateChildNodesUsingBlock { (node, stop) -> Void in
node.removeFromParentNode()
}
}
scene.rootNode.addChildNode(node)
我正在为 setTextureProperties 使用以下 MDMaterial 扩展:
extension MDLMaterial {
func setTextureProperties([MDLMaterialSemantic:String]) -> Void {
for (key,value) in textures {
var finalURL = NSBundle.mainBundle().URLForResource(value, withExtension: "")
guard let url = finalURL else {
// fatalError("Failed to find URL for resource \(value).")
return
}
let property = MDLMaterialProperty(name:fileName!, semantic: key, URL: url)
self.setProperty(property)
}
}
}
我应该如何加载 .mtl 文件并将其应用到我的模型上以获得纹理?为了从 .mtl 文件中获取纹理数据,我应该声明 SCNMaterial 的哪些属性?