在我的 SpriteKit 场景中,用户应该能够用他/她的手指画线。我有一个可行的解决方案,如果线很长,FPS 下降到 4-6 并且线开始变得多边形,如下图所示:
为了绘制myline
( ),我以这种方式SKShapeNode*
收集触摸点移动NSMutableArray* noteLinePoints
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint touchPoint = [[touches anyObject] locationInNode:self.scene];
SKNode *node = [self nodeAtPoint:touchPoint];
if(noteWritingActive)
{
[noteLinePoints removeAllObjects];
touchPoint = [[touches anyObject] locationInNode:_background];
[noteLinePoints addObject:[NSValue valueWithCGPoint:touchPoint]];
myline = (SKShapeNode*)node;
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
if(myline)
{
CGPoint touchPoint = [[touches anyObject] locationInNode:_background];
[noteLinePoints addObject:[NSValue valueWithCGPoint:touchPoint]];
[self drawCurrentNoteLine];
}
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
if(myline)
{
myline.name = @"note";
myline = nil;
}
NSLog(@"touch ended");
}
我以这种方式画线
- (CGPathRef)createPathOfCurrentNoteLine
{
CGMutablePathRef ref = CGPathCreateMutable();
for(int i = 0; i < [noteLinePoints count]; ++i)
{
CGPoint p = [noteLinePoints[i] CGPointValue];
if(i == 0)
{
CGPathMoveToPoint(ref, NULL, p.x, p.y);
}
else
{
CGPathAddLineToPoint(ref, NULL, p.x, p.y);
}
}
return ref;
}
- (void)drawCurrentNoteLine
{
if(myline)
{
SKNode* oldLine = [self childNodeWithName:@"line"];
if(oldLine)
[self removeChildrenInArray:[NSArray arrayWithObject:oldLine]];
myline = nil;
myline = [SKShapeNode node];
myline.name = @"line";
[myline setStrokeColor:[SKColor grayColor]];
CGPathRef path = [self createPathOfCurrentNoteLine];
myline.path = path;
CGPathRelease(path);
[_background addChild:myline];
}
}
我该如何解决这个问题?因为所有后续线都是多边形的,我认为是因为 fps 非常低,并且触摸的采样率自动变得非常低......
请注意,我使用 iPad 3 进行测试(我的应用程序需要在 iPad 2 型号和 iOS7 上运行)