我正在尝试反序列化AchievementConfigurations: list REST Response from here https://developers.google.com/games/services/publishing/api/achievementConfigurations/list。
问题是这一行只填写了顶层对象,而 List 仍然是空的。没有错误消息被抛出,这使得很难追踪正在发生的事情。我使用了一个网站来生成 json 结构化类,然后我删除了不必要的重复项。
响应看起来像这样,我已经删除了成就配置资源,因为它真的很长,但可以在这里找到https://developers.google.com/games/services/publishing/api/achievementConfigurations#resource
{
"kind": "gamesConfiguration#achievementConfigurationListResponse",
"nextPageToken": string,
"items": [
achievementConfigurations Resource
]
}
我创建了一系列从AchievementConfigurationListResponse 类开始镜像数据的类
public class AchievementConfigurationListResponse
{
public string kind = "gamesConfiguration#achievementConfigurationListResponse";
public string nextPageToken = "";
List<AchievementConfigurationResource> items = new List<AchievementConfigurationResource>();
}
接下来是AchievementConfigurationResource,它是列表中的一个项目,它有几个嵌套对象
public class AchievementConfigurationResource
{
public static string[] types = new string[] { "STANDARD", "INCREMENTAL" };
public static string[] states = new string[] { "REVEALED", "HIDDEN", "UNLOCKED" };
public string kind = "gamesConfiguration#achievementConfiguration";
public string token = "";
public string id = "";
public string achievementType = types[0];
public string initialState = states[0];
public int? stepsToUnlock;
public AchievementConfigurationDetail draft = new AchievementDataResource();
public AchievementConfigurationDetail published = new AchievementDataResource();
}
那些嵌套的对象就是这种AchievementConfigurationDetail
public class AchievementConfigurationDetail
{
public string kind = "gamesConfiguration#achievementConfigurationDetail";
public LocalizedStringBundle name = new LocalizedStringBundle();
public LocalizedStringBundle description = new LocalizedStringBundle();
public int pointValue = 5;
public string iconUrl = "";
public int sortRank = 1;
}
其中包含几个 LocalizedStringBundles
public class LocalizedStringBundle
{
public string kind = "gamesConfiguration#localizedStringBundle";
public List<Translation> translations = new List<Translation>();
public class Translation
{
public string kind = "gamesConfiguration#localizedString";
public string locale = "en-US";
public string value = "";
}
}
我使用以下行在 json 上调用它:
AchievementConfigurationListResponse res = JsonConvert.DeserializeObject<AchievementConfigurationListResponse>(content);
这是响应的副本,敏感数据已删除,但键和结构都完好无损。这个只包含一条记录,因为整个文件大约有 5000 行长。
{
"kind": "gamesConfiguration#achievementConfigurationListResponse",
"items": [
{
"kind": "gamesConfiguration#achievementConfiguration",
"token": "Unique Token",
"id": "Unique ID",
"achievementType": "STANDARD",
"initialState": "REVEALED",
"draft": {
"kind": "gamesConfiguration#achievementConfigurationDetail",
"name": {
"kind": "gamesConfiguration#localizedStringBundle",
"translations": [
{
"kind": "gamesConfiguration#localizedString",
"locale": "en-US",
"value": "Name"
}
]
},
"description": {
"kind": "gamesConfiguration#localizedStringBundle",
"translations": [
{
"kind": "gamesConfiguration#localizedString",
"locale": "en-US",
"value": "Description"
}
]
},
"pointValue": 5,
"iconUrl": "Icon url",
"sortRank": 1
},
"published": {
"kind": "gamesConfiguration#achievementConfigurationDetail",
"name": {
"kind": "gamesConfiguration#localizedStringBundle",
"translations": [
{
"kind": "gamesConfiguration#localizedString",
"locale": "en-US",
"value": "Name"
}
]
},
"description": {
"kind": "gamesConfiguration#localizedStringBundle",
"translations": [
{
"kind": "gamesConfiguration#localizedString",
"locale": "en-US",
"value": "Description"
}
]
},
"pointValue": 5,
"iconUrl": "Icon url",
"sortRank": 1
}
}
]
}