21

我正在开发一个在后台持续发送数据流的程序,我希望允许用户设置上传和下载限制的上限。

我已经阅读了令牌桶漏桶算法,似乎后者似乎符合描述,因为这不是最大化网络带宽的问题,而是尽可能不引人注目。

然而,我有点不确定我将如何实现这一点。一种自然的方法是扩展抽象 Stream 类以简化现有流量的扩展,但这是否不需要额外的线程参与来发送数据同时接收(漏桶)?任何有关执行相同操作的其他实现的提示将不胜感激。

此外,虽然我可以修改程序接收的数据量,但带宽限制在 C# 级别的工作情况如何?计算机是否仍会接收数据并简单地保存数据,从而有效地取消节流效果,还是会等到我要求接收更多数据?

编辑:我对限制传入和传出数据感兴趣,我无法控制流的另一端。

4

2 回答 2

5

基于@0xDEADBEEF 的解决方案,我创建了以下基于 Rx 调度程序的(可测试的)解决方案:

public class ThrottledStream : Stream
{
    private readonly Stream parent;
    private readonly int maxBytesPerSecond;
    private readonly IScheduler scheduler;
    private readonly IStopwatch stopwatch;

    private long processed;

    public ThrottledStream(Stream parent, int maxBytesPerSecond, IScheduler scheduler)
    {
        this.maxBytesPerSecond = maxBytesPerSecond;
        this.parent = parent;
        this.scheduler = scheduler;
        stopwatch = scheduler.StartStopwatch();
        processed = 0;
    }

    public ThrottledStream(Stream parent, int maxBytesPerSecond)
        : this (parent, maxBytesPerSecond, Scheduler.Immediate)
    {
    }

    protected void Throttle(int bytes)
    {
        processed += bytes;
        var targetTime = TimeSpan.FromSeconds((double)processed / maxBytesPerSecond);
        var actualTime = stopwatch.Elapsed;
        var sleep = targetTime - actualTime;
        if (sleep > TimeSpan.Zero)
        {
            using (var waitHandle = new AutoResetEvent(initialState: false))
            {
                scheduler.Sleep(sleep).GetAwaiter().OnCompleted(() => waitHandle.Set());
                waitHandle.WaitOne();
            }
        }
    }

    public override bool CanRead
    {
        get { return parent.CanRead; }
    }

    public override bool CanSeek
    {
        get { return parent.CanSeek; }
    }

    public override bool CanWrite
    {
        get { return parent.CanWrite; }
    }

    public override void Flush()
    {
        parent.Flush();
    }

    public override long Length
    {
        get { return parent.Length; }
    }

    public override long Position
    {
        get
        {
            return parent.Position;
        }
        set
        {
            parent.Position = value;
        }
    }

    public override int Read(byte[] buffer, int offset, int count)
    {
        var read = parent.Read(buffer, offset, count);
        Throttle(read);
        return read;
    }

    public override long Seek(long offset, SeekOrigin origin)
    {
        return parent.Seek(offset, origin);
    }

    public override void SetLength(long value)
    {
        parent.SetLength(value);
    }

    public override void Write(byte[] buffer, int offset, int count)
    {
        Throttle(count);
        parent.Write(buffer, offset, count);
    }
}

和一些只需要几毫秒的测试:

[TestMethod]
public void ShouldThrottleReading()
{
    var content = Enumerable
        .Range(0, 1024 * 1024)
        .Select(_ => (byte)'a')
        .ToArray();
    var scheduler = new TestScheduler();
    var source = new ThrottledStream(new MemoryStream(content), content.Length / 8, scheduler);
    var target = new MemoryStream();

    var t = source.CopyToAsync(target);

    t.Wait(10).Should().BeFalse();
    scheduler.AdvanceTo(TimeSpan.FromSeconds(4).Ticks);
    t.Wait(10).Should().BeFalse();
    scheduler.AdvanceTo(TimeSpan.FromSeconds(8).Ticks - 1);
    t.Wait(10).Should().BeFalse();
    scheduler.AdvanceTo(TimeSpan.FromSeconds(8).Ticks);
    t.Wait(10).Should().BeTrue();
}

[TestMethod]
public void ShouldThrottleWriting()
{
    var content = Enumerable
        .Range(0, 1024 * 1024)
        .Select(_ => (byte)'a')
        .ToArray();
    var scheduler = new TestScheduler();
    var source = new MemoryStream(content);
    var target = new ThrottledStream(new MemoryStream(), content.Length / 8, scheduler);

    var t = source.CopyToAsync(target);

    t.Wait(10).Should().BeFalse();
    scheduler.AdvanceTo(TimeSpan.FromSeconds(4).Ticks);
    t.Wait(10).Should().BeFalse();
    scheduler.AdvanceTo(TimeSpan.FromSeconds(8).Ticks - 1);
    t.Wait(10).Should().BeFalse();
    scheduler.AdvanceTo(TimeSpan.FromSeconds(8).Ticks);
    t.Wait(10).Should().BeTrue();
}
于 2017-02-09T10:02:28.423 回答
3

我想出了 arul 提到的 ThrottledStream-Class 的不同实现。我的版本使用 WaitHandle 和间隔为 1 秒的计时器:

public ThrottledStream(Stream parentStream, int maxBytesPerSecond=int.MaxValue) 
{
    MaxBytesPerSecond = maxBytesPerSecond;
    parent = parentStream;
    processed = 0;
    resettimer = new System.Timers.Timer();
    resettimer.Interval = 1000;
    resettimer.Elapsed += resettimer_Elapsed;
    resettimer.Start();         
}

protected void Throttle(int bytes)
{
    try
    {
        processed += bytes;
        if (processed >= maxBytesPerSecond)
            wh.WaitOne();
    }
    catch
    {
    }
}

private void resettimer_Elapsed(object sender, ElapsedEventArgs e)
{
    processed = 0;
    wh.Set();
}

每当带宽限制超过线程将休眠直到下一秒开始。无需计算最佳睡眠时间。

全面实施:

public class ThrottledStream : Stream
{
    #region Properties

    private int maxBytesPerSecond;
    /// <summary>
    /// Number of Bytes that are allowed per second
    /// </summary>
    public int MaxBytesPerSecond
    {
        get { return maxBytesPerSecond; }
        set 
        {
            if (value < 1)
                throw new ArgumentException("MaxBytesPerSecond has to be >0");

            maxBytesPerSecond = value; 
        }
    }

    #endregion


    #region Private Members

    private int processed;
    System.Timers.Timer resettimer;
    AutoResetEvent wh = new AutoResetEvent(true);
    private Stream parent;

    #endregion

    /// <summary>
    /// Creates a new Stream with Databandwith cap
    /// </summary>
    /// <param name="parentStream"></param>
    /// <param name="maxBytesPerSecond"></param>
    public ThrottledStream(Stream parentStream, int maxBytesPerSecond=int.MaxValue) 
    {
        MaxBytesPerSecond = maxBytesPerSecond;
        parent = parentStream;
        processed = 0;
        resettimer = new System.Timers.Timer();
        resettimer.Interval = 1000;
        resettimer.Elapsed += resettimer_Elapsed;
        resettimer.Start();         
    }

    protected void Throttle(int bytes)
    {
        try
        {
            processed += bytes;
            if (processed >= maxBytesPerSecond)
                wh.WaitOne();
        }
        catch
        {
        }
    }

    private void resettimer_Elapsed(object sender, ElapsedEventArgs e)
    {
        processed = 0;
        wh.Set();
    }

    #region Stream-Overrides

    public override void Close()
    {
        resettimer.Stop();
        resettimer.Close();
        base.Close();
    }
    protected override void Dispose(bool disposing)
    {
        resettimer.Dispose();
        base.Dispose(disposing);
    }

    public override bool CanRead
    {
        get { return parent.CanRead; }
    }

    public override bool CanSeek
    {
        get { return parent.CanSeek; }
    }

    public override bool CanWrite
    {
        get { return parent.CanWrite; }
    }

    public override void Flush()
    {
        parent.Flush();
    }

    public override long Length
    {
        get { return parent.Length; }
    }

    public override long Position
    {
        get
        {
            return parent.Position;
        }
        set
        {
            parent.Position = value;
        }
    }

    public override int Read(byte[] buffer, int offset, int count)
    {
        Throttle(count);
        return parent.Read(buffer, offset, count);
    }

    public override long Seek(long offset, SeekOrigin origin)
    {
        return parent.Seek(offset, origin);
    }

    public override void SetLength(long value)
    {
        parent.SetLength(value);
    }

    public override void Write(byte[] buffer, int offset, int count)
    {
        Throttle(count);
        parent.Write(buffer, offset, count);
    }

    #endregion


}
于 2015-04-05T11:18:19.900 回答