9

尝试使用Ray 很棒的教程来解决方向问题。

左 - 视频的外观(纵向),右 - 不需要的旋转结果

在此处输入图像描述

使用的代码

   func setUpVideoNew()
    {

        let originalVideoTrack = asset.tracksWithMediaType(AVMediaTypeVideo)[0]
        let composition = AVMutableComposition()
        let videoTrack = composition.addMutableTrackWithMediaType(AVMediaTypeVideo, preferredTrackID: 1)
        let timeRange = originalVideoTrack.timeRange
        do {
            try videoTrack.insertTimeRange(timeRange, ofTrack: originalVideoTrack, atTime: kCMTimeZero)
        } catch {

        }
        let mainInstruction = AVMutableVideoCompositionInstruction()
        mainInstruction.timeRange = timeRange

        let firstlayerInstruction = AVMutableVideoCompositionLayerInstruction(assetTrack: videoTrack)
        let firstAssetTrack = originalVideoTrack


        //MARK - Fix Rotation
        var firstAssetOrientation_ = UIImageOrientation.Up

        var isFirstAssetPortrait_ = false

        var firstTransform = videoTrack.preferredTransform;
        if firstTransform.a == 0 && firstTransform.b == 1.0 && firstTransform.c == -1.0 && firstTransform.d == 0 {
            firstAssetOrientation_ = UIImageOrientation.Right;
            isFirstAssetPortrait_ = true;
        }
        if (firstTransform.a == 0 && firstTransform.b == -1.0 && firstTransform.c == 1.0 && firstTransform.d == 0) {
            firstAssetOrientation_ =  UIImageOrientation.Left;
            isFirstAssetPortrait_ = true;
        }
        if (firstTransform.a == 1.0 && firstTransform.b == 0 && firstTransform.c == 0 && firstTransform.d == 1.0) {
            firstAssetOrientation_ =  UIImageOrientation.Up;
        }
        if (firstTransform.a == -1.0 && firstTransform.b == 0 && firstTransform.c == 0 && firstTransform.d == -1.0) {
            firstAssetOrientation_ = UIImageOrientation.Down;
        }

        firstlayerInstruction.setTransform(asset.preferredTransform, atTime: kCMTimeZero)
        mainInstruction.layerInstructions = [firstlayerInstruction]


        let videoComposition = AVMutableVideoComposition()
        videoComposition.frameDuration = CMTimeMake(1, 30)
        videoComposition.instructions = [mainInstruction]

        var naturalSizeFirst = CGSize()

        if(isFirstAssetPortrait_){
            naturalSizeFirst = CGSizeMake(videoTrack.naturalSize.height, videoTrack.naturalSize.width);
        } else {
            naturalSizeFirst = videoTrack.naturalSize;
        }
        videoComposition.renderSize = naturalSizeFirst
        let playerItem = AVPlayerItem(asset: composition)
        playerItem.videoComposition = videoComposition
        player = AVPlayer(playerItem: playerItem)
        let playerLayer = AVPlayerLayer(player: player)
        print(videoPreview.frame)
        print(videoPreview.bounds)
        playerLayer.frame = self.videoPreview.bounds

        player.play()
        self.videoPreview.layer.addSublayer(playerLayer)



    }

有什么建议么?

4

2 回答 2

2

您应该注册状态栏何时更改方向的通知,如下所示:

    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("statusBarOrientationChange:"), name: UIApplicationDidChangeStatusBarOrientationNotification, object: nil)

之后,为此的 switch 语句将如下所示,用于编辑您的尺寸AVLayer

    switch (UIApplication.sharedApplication().statusBarOrientation){
        case .Unknown :
        case .PortraitUpsideDown :
        case .Portrait
        case .LandscapeLeft :
        case .LandscapeRight :
    }

当你找到正确的方向时,你需要CGAffineTransform像这样应用:

asset.transform = CGAffineTransformMake(M_PI * (180) / 180.0)

希望这有帮助!

于 2016-03-04T17:58:29.330 回答
1

如果问题是在整个应用程序中旋转 iPhone :确保您的应用程序在 Info.plist 文件中具有正确的受支持界面方向。弹出 Info.plist,并检查底部的两个数组(支持的界面方向支持的界面方向(iPad)。确保它们都添加了所有四个方向。如果没有,请将鼠标悬停在支持的界面方向上,按下拉箭头,然后按出现在“支持的界面方向”上的+号并添加任何缺少的方向。对“支持的界面方向(iPad)”数组执行相同的操作。

在 Info.Plist 中添加支持的界面方向

如果这不起作用,则可能只是视频的问题。在此处查看问题和接受的答案:如何修复 iOS 中的视频方向问题。这是将objective-c转换为swift的好方法:https ://objectivec2swift.com/#/converter/code 。

如果您的应用不旋转,并且您只想旋转视频:

把它放在你想锁定纵向模式的视图中:

override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
 return UIInterfaceOrientationMask.Portrait
}

然后,在您的视频视图中:

override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
 return UIInterfaceOrientationMask.All
}

为了更好的衡量-您可能也希望在两个视图上都这样做:

override func shouldAutorotate() -> Bool {
 return true
}

来源:如何使用 swift 锁定仅主视图的纵向方向

于 2016-02-28T16:54:32.783 回答