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我正在尝试制作一个应用程序间音频 iOS 应用程序,看起来我的AudioOutputUnitPublish方法有问题。这是方法:

- (void)publishOutputAudioUnit {
    AudioComponentDescription desc = {kAudioUnitType_RemoteInstrument, 
                                     'iasp','rfoo', 0, 1};
    OSStatus result = AudioOutputUnitPublish(&desc, CFSTR("MyMusicApp"), 
                                             1, outputUnit);
    if (result != noErr) 
        NSLog(@"AudioOutputUnitPublish instrument result: %d", (int)result);

    desc = { kAudioUnitType_RemoteGenerator, 'iasp', 'rfoo', 0, 1 };
    result = AudioOutputUnitPublish(&desc, CFSTR("MyMusicApp"), 1, outputUnit);
    if (result != noErr) 
        NSLog(@"AudioOutputUnitPublish generator result: %d", (int)result);
}

这是我的 plist 信息:

<key>AudioComponents</key>
<array>
    <dict>
        <key>manufacturer</key>
        <string>rfoo</string>
        <key>name</key>
        <string>MyMusicApp</string>
        <key>subtype</key>
        <string>iasp</string>
        <key>type</key>
        <string>aurg</string>
        <key>version</key>
        <integer>1</integer>
    </dict>
    <dict>
        <key>manufacturer</key>
        <string>rfoo</string>
        <key>name</key>
        <string>MyMusicApp</string>
        <key>subtype</key>
        <string>iasp</string>
        <key>type</key>
        <string>auri</string>
        <key>version</key>
        <integer>1</integer>
    </dict>
</array>

这是我得到的结果:

AudioOutputUnitPublish instrument result: -50
AudioOutputUnitPublish generator result: -50

我知道 OSStatus 代码 -50 意味着有一个无效参数......但我似乎无法弄清楚哪个是无效的。谁能帮我在这里调试?谢谢!


编辑 :

只是想发布更多代码,以便其他人可以帮助我更多:

我有两个音频单元,希望还有第三个 - MIDISynth(目前处于非活动状态)、MultiChannelMixer 和 RemoteIO 音频单元。我有一个渲染回调附加到混音器音频单元。我猜我在我的 AUGraph 中连接了一些错误(我见过的所有示例都没有将音频渲染回调附加到音频单元,所以这可能是我做错了什么)。希望有人能发现我做错了什么!

这是代码:

- (AUGraph)createAUGraphWithSynth:(AudioUnit *)sUnit mixUnit:(AudioUnit *)mixUnit remoteUnit:(AudioUnit *)remUnit {
    // Initializations
    AUGraph graph = 0;
    OSStatus result = noErr;
    // Create graph nodes
    AUNode mixerNode, ioNode;

    // Create Component Descriptor
    AudioComponentDescription cd;
    cd.componentManufacturer    = kAudioUnitManufacturer_Apple;
    cd.componentFlags           = 0;
    cd.componentFlagsMask       = 0;

    // Init AUGraph
    Check(result = NewAUGraph(&graph));

    // Init Mixer unit
    cd.componentType    = kAudioUnitType_Mixer;
    cd.componentSubType = kAudioUnitSubType_MultiChannelMixer;
    Check(result = AUGraphAddNode(graph, &cd, &mixerNode));

    // Init io Unit
    cd.componentType    = kAudioUnitType_Output;
    cd.componentSubType = kAudioUnitSubType_RemoteIO;
    Check(result = AUGraphAddNode(graph, &cd, &ioNode));

    // Open AUGraph
    Check(AUGraphOpen(graph));

    // Get mixer unit
    Check(AUGraphNodeInfo(graph, mixerNode, NULL, mixUnit));

    // Get io unit
    Check(AUGraphNodeInfo(graph, ioNode, NULL, remUnit));

    // Set number of input busses
    UInt32 numBuses = 1;
    UInt32 size = sizeof(numBuses);
    Check(AudioUnitSetProperty(*mixUnit,
                               kAudioUnitProperty_ElementCount,
                               kAudioUnitScope_Input,
                               0, &numBuses, size));

    AudioStreamBasicDescription desc;
    const int four_bytes_per_float = 4;
    const int eight_bits_per_byte = 8;

    for (int i = 0; i < numBuses; ++i) {
        AURenderCallbackStruct callbackStruct;
        callbackStruct.inputProc        = outputCallback;
        callbackStruct.inputProcRefCon  = (__bridge void *)self;
    
        Check(AUGraphSetNodeInputCallback(graph, mixerNode, i, &callbackStruct));

        UInt32 size = sizeof(desc);
        Check(AudioUnitGetProperty(*mixUnit,
                                   kAudioUnitProperty_StreamFormat,
                                   kAudioUnitScope_Input,
                                   0, &desc, &size));
    
        memset(&desc, 0, sizeof(desc));
    

        desc.mSampleRate        = SAMPLE_RATE;
        desc.mFormatID          = kAudioFormatLinearPCM;
        desc.mFormatFlags       = kAudioFormatFlagsNativeFloatPacked 
                                | kAudioFormatFlagIsNonInterleaved;
        desc.mBytesPerPacket    = four_bytes_per_float;
        desc.mFramesPerPacket   = 1;
        desc.mBytesPerFrame     = four_bytes_per_float;
        desc.mBitsPerChannel    = four_bytes_per_float * eight_bits_per_byte;
        desc.mChannelsPerFrame  = 2;
        Check(AudioUnitSetProperty(*remUnit,
                                   kAudioUnitProperty_StreamFormat,
                                   kAudioUnitScope_Input,
                                   0, &desc, sizeof(desc)));

    }

    Check(AudioUnitSetProperty(*mixUnit,
                               kAudioUnitProperty_StreamFormat,
                               kAudioUnitScope_Output,
                               0, &desc, sizeof(desc)));

    Check(AudioUnitGetProperty(*mixUnit,
                               kAudioUnitProperty_StreamFormat,
                               kAudioUnitScope_Output,
                               0, &desc, &size));

    memset(&desc, 0, sizeof(desc));

    desc.mSampleRate        = SAMPLE_RATE;
    desc.mFormatID          = kAudioFormatLinearPCM;
    desc.mFormatFlags       = kAudioFormatFlagsNativeFloatPacked 
                            | kAudioFormatFlagIsNonInterleaved;
    desc.mBytesPerPacket    = four_bytes_per_float;
    desc.mFramesPerPacket   = 1;
    desc.mBytesPerFrame     = four_bytes_per_float;
    desc.mBitsPerChannel    = four_bytes_per_float * eight_bits_per_byte;
    desc.mChannelsPerFrame  = 2;
     
    Check(AudioUnitSetProperty(*mixUnit,
                               kAudioUnitProperty_StreamFormat,
                               kAudioUnitScope_Output,
                               0, &desc, sizeof(desc)));

    // Must configure remote io unit:
    Check(AudioUnitSetProperty(*remUnit,
                               kAudioUnitProperty_StreamFormat,
                               kAudioUnitScope_Output,
                               1, &desc, sizeof(desc)));

     // Connect nodes (synth->output)
     Check(AUGraphConnectNodeInput(graph, mixerNode, 0, ioNode, 0));

     return graph;
 }
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1 回答 1

3

AudioComponentDescription 中的最后一个字段componentFlagsMask,应该是 0,而不是 1。(请参阅文档。看起来至少有一个教程错误地将这个字段识别为组件版本。)

我不确定这是否是问题的唯一原因。其余代码看起来不错,但我想项目中的其他地方可能存在问题,例如。与能力。

于 2016-02-19T12:22:09.597 回答