我正在尝试从根视图控制器 -> 游戏视图控制器开始,然后在 gameviewcontroller 上显示游戏场景,然后转到不同的场景(游戏结束场景),然后 unwindsegue 到根视图控制器,然后重复。问题是,当我第二次尝试使用游戏视图控制器时,它会在游戏视图控制器尝试呈现 skscene(游戏玩法)后抛出 exc_bad_access。没有堆栈跟踪,只有 appdelegate 第一行的 exc_bad_access。当我运行带有僵尸的仪器时,该应用程序不会抛出任何错误,它按预期工作。放置异常断点似乎没有任何作用。我不确定我的错误在哪里或是什么。
这是我的根视图控制器:
class RootViewController: UIViewController {
//view that we present
@IBOutlet weak var MyLabel: UILabel?
var preload = true
override func viewDidLoad() {
super.viewDidLoad()
if preload {
textures.atlas.preloadWithCompletionHandler( {
print("finished preloading")
})
}
}
var lives: Int = 3
@IBOutlet weak var MyStepper: UIStepper!
@IBAction func didChangeValue(sender: UIStepper) {
lives = Int(sender.value)
MyLabel?.text = "lives: \(Int(sender.value).description)"
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
originalLives = lives
enemyLives = lives
heroLives = lives
print("seguing")
}
@IBAction func goBack(unwindSegue: UIStoryboardSegue) {
preload = false
}
}
//Controls a /view/ that displays scenes.
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//initialize the scene to fill screen
let myScene = GameScene(size: self.view.bounds.size)
myScene.scaleMode = .AspectFill
let theskView = self.view as! SKView
self.view.multipleTouchEnabled = true
// theskView.frameInterval = 2
//
// theskView.showsPhysics = true
// theskView.showsFPS = true
// theskView.showsNodeCount = true
// theskView.showsDrawCount = true
theskView.ignoresSiblingOrder = true
myScene.scaleMode = .AspectFill
myScene.size = theskView.bounds.size
myScene.controller = self
theskView.presentScene(myScene)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let dvc = segue.destinationViewController as? RootViewController {
}
}
deinit {
print("game view dies")
}
}
场景很简单:这被称为(从第一个 skscene 开始)进入游戏结束场景
func gameOver(won: String) {
self.removeAllChildren()
let sceneToGoTo = GameOverScene()
sceneToGoTo.won = won == "nudgit" ? true : false
let theskView = self.view! as SKView
theskView.multipleTouchEnabled = true
// theskView.frameInterval = 2
theskView.ignoresSiblingOrder = true
sceneToGoTo.scaleMode = .AspectFill
sceneToGoTo.size = theskView.bounds.size
sceneToGoTo.controller = controller
theskView.presentScene(nil)
theskView.presentScene(sceneToGoTo)
}
然后游戏结束场景从触摸开始:
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
controller?.performSegueWithIdentifier("segue", sender: self)
}
“控制器”在哪里?是游戏视图控制器的弱变量
我检查了 deinits:两个游戏场景都正确取消初始化,并且当它展开到根视图控制器时,gameViewController 正确取消初始化。我不知道我能做些什么来解决这个问题。