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有没有办法修复 World Wind 中 PointPlacemarks 的绘制顺序?

即使在地标示例中,地标 B和音频地标的顺序也可以通过在某些缩放级别上移动鼠标来改变:

在此处输入图像描述

在此处输入图像描述

到目前为止,我已经尝试过:

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1 回答 1

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Hacky解决方案(需要修改World Wind源码)

gov.nasa.worldwind.render.DrawContextImpl改变orderedRenderables_

protected PriorityQueue<OrderedRenderableEntry> orderedRenderables =
    new PriorityQueue<OrderedRenderableEntry>(100, new Comparator<OrderedRenderableEntry>()
    {
        public int compare(OrderedRenderableEntry orA, OrderedRenderableEntry orB)
        {
            double eA = orA.distanceFromEye;
            double eB = orB.distanceFromEye;

            return eA > eB ? -1 : eA == eB ? (orA.time < orB.time ? -1 : orA.time == orB.time ? 0 : 1) : 1;
        }
    });

protected Queue<OrderedRenderableEntry> orderedRenderables = new ArrayDeque<>();

(或修改比较器以执行您想要的操作)。这将修复绘图顺序。

替代方案(不需要修改 World Wind 源代码)

扩展PointPlacemark和覆盖makeOrderedRenderable()

public class OrderedPointPlacemark extends PointPlacemark {
    public OrderedPointPlacemark(Position position) {
        super(position);
    }
    @Override
    protected void makeOrderedRenderable(DrawContext dc) {
        super.makeOrderedRenderable(dc);

        if (this.intersectsFrustum(dc) || this.isDrawLine(dc)) {
            dc.pollOrderedRenderables();
            dc.addOrderedSurfaceRenderable(this);
        }
    }
}
于 2015-07-15T22:02:14.210 回答