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我下载了最新版本的 Cocos2dx (v3.4)。我之前为 Sqlite 编写了一个包装器,我想在我的新项目中使用它。但是当我添加与项目目录不同的目录时,我不能在 EasySqlite.h 文件中包含 sqlite3.h。编译器给出C:\Users\**\Desktop\**Project\Utilities\Backend\EasySqlite.h:3: error: C1083: Cannot open include file: 'sqlite3.h': No such file or directory

这是我的 CMakeLists.txt 文件的一部分:

set(UTILITIES_SRC
    ../../Utilities/Backend/CommonVariables.cpp
    ../../Utilities/Backend/EasySqlite.cpp
    ../../Utilities/Backend/GameRecordManager.cpp
    ../../Utilities/Backend/ResourcesDatabaseManager.cpp
    ../../Utilities/Backend/Statistics.cpp
    ../../Utilities/Backend/StudentManager.cpp
   ../../Utilities/Backend/Toolbox.cpp
)

set(UTILITIES_HEADERS
    ../../Utilities/Backend/CommonVariables.h
    ../../Utilities/Backend/EasySqlite.h
    ../../Utilities/Backend/GameRecordManager.h
    ../../Utilities/Backend/ResourcesDatabaseManager.h
    ../../Utilities/Backend/Statistics.h
    ../../Utilities/Backend/StudentManager.h
    ../../Utilities/Backend/Toolbox.h
)

set(GAME_SRC
  Classes/AppDelegate.cpp
  Classes/TitleScreen.cpp
  Classes/SplashScreen.cpp
  Classes/Cocos2dxUtils.cpp
  ${PLATFORM_SPECIFIC_SRC}
  ${UTILITIES_SRC}
)

set(GAME_HEADERS
  Classes/AppDelegate.h
  Classes/TitleScreen.h
  Classes/SplashScreen.h
  Classes/Cocos2dxUtils.h
  ${PLATFORM_SPECIFIC_HEADERS}
  ${UTILITIES_HEADERS}
)

if(GAME_HEADERS)
    add_executable(${APP_NAME} ${GAME_SRC} ${GAME_HEADERS})
else()
    add_executable(${APP_NAME} ${GAME_SRC})
endif()

当我给出 sqlite3.h 文件的完整路径时,就像#include "C:\Users\..\..\sqlite3.h"我得到链接器错误一样。

EasySqlite.cpp.obj:-1: error: LNK2019: unresolved external symbol _sqlite3_close referenced in function "public: struct std::pair<struct sqlite3 *,int> __thiscall EasySqlite::openDatabase(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,bool)" (?openDatabase@EasySqlite@@QAE?AU?$pair@PAUsqlite3@@H@std@@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@3@_N@Z)

当我移动上面提到的文件并将它们移动到 cocos2dx 项目中的 Classes 目录时,即使我可以在 AppDelegate.h 文件中包含 sqlite3.h 文件,我仍然无法将它包含在 EasySqlite.h 中

sqlite 不应该已经与 Cocos2dx 链接了吗?

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1 回答 1

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谢谢@chale-cs,但我确实找到了解决方案。Cococs2dx v3.4自带的sqlite库我没试过,我是从官网下载的sqlite3。我编译并创建了一个 .lib 文件,然后在其中添加了一个子目录,PROJECT/CMakeLists.txt并将 .lib 文件链接到项目。

项目/CMakeLists.txt:

add_subdirectory(../../Utilities/sqlite3_custom ${APP_NAME})
target_link_libraries(${APP_NAME} cocos2d sqlite3_custom)

sqlite3_custom/CMakeLists.txt:

set(SQLITE_CUSTOM_SRC
    shell.c
    sqlite3.c
)

add_library(sqlite3_custom STATIC
  ${SQLITE_CUSTOM_SRC}
)

set_target_properties(sqlite3_custom
    PROPERTIES
    ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
    LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
)
于 2015-02-04T08:50:36.967 回答