所以我设置了一个 XNA 应用程序。相机处于第一人称模式,用户可以使用键盘四处移动并使用鼠标重新定位相机目标。我已经能够很好地加载 3D 模型,它们出现在屏幕上也没问题。每当我尝试绘制任何图元(纹理与否)时,无论我如何定位相机,它都不会出现在屏幕上的任何位置。
在 Initialize() 中,我有:
        quad = new Quad(Vector3.Zero, Vector3.UnitZ, Vector3.Up, 2, 2);
        quadVertexDecl = new VertexDeclaration(this.GraphicsDevice, VertexPositionNormalTexture.VertexElements);
在 LoadContent() 中,我有:
        quadTexture = Content.Load<Texture2D>(@"Textures\brickWall");
        quadEffect = new BasicEffect(this.GraphicsDevice, null);
        quadEffect.AmbientLightColor = new Vector3(0.8f, 0.8f, 0.8f);
        quadEffect.LightingEnabled = true;
        quadEffect.World = Matrix.Identity;
        quadEffect.View = Matrix.CreateLookAt(cameraPosition, cameraTarget, Vector3.Up);
        quadEffect.Projection = this.Projection;
        quadEffect.TextureEnabled = true;
        quadEffect.Texture = quadTexture;
在 Draw() 我有:
        this.GraphicsDevice.VertexDeclaration = quadVertexDecl;
        quadEffect.Begin();
        foreach (EffectPass pass in quadEffect.CurrentTechnique.Passes)
        {
            pass.Begin();
            GraphicsDevice.DrawUserIndexedPrimitives<VertexPositionNormalTexture>(
                     PrimitiveType.TriangleList,
                     quad.Vertices, 0, 4,
                     quad.Indexes, 0, 2);
            pass.End();
        }
        quadEffect.End();
我认为我在 quadEffect 属性中做错了,但我不太确定是什么。