我正在制作棋盘游戏风格的游戏。有两个玩家,玩家 1 和玩家 2。玩家 1 通过按下玩家 1 的播放按钮开始。他们的精灵向前移动随机数量的瓷砖。然后玩家 2 通过按下玩家 1 的播放按钮开始他们的回合。在每个回合结束时,我记录了在按下玩家 1 播放按钮后按下玩家 2 播放按钮时的轮到谁。它记录说它仍然是玩家 1 的回合。为什么是这样?这是我的代码:
- (void)player1play {
isPlayer1turn = YES;
CCLOG(@"Beggining of player 1's turn");
NSLog(@"%hhd", isPlayer1turn);
if (_randNumLabel == nil)
{
CCLOG(@"Nil");
}
if (_randNumLabel !=nil)
{
CCLOG(@"play button pressed!");
int max = 6;
int randNumber = (arc4random() % max) + 1; // Generates a number between 1-6.
CCLOG(@"Random Number %d", randNumber);
_randNumLabel.string = [NSString stringWithFormat:@"Number: %d", randNumber];
}
//Movement code
isPlayer1turn = NO;
CCLOG(@"End of player 1's turn");
NSLog(@"%hhd", isPlayer1turn);
}
- (void)player2play {
if (isPlayer1turn == YES)
{
isPlayer1turn = NO;
CCLOG(@"Beggining of player 2's turn");
NSLog(@"%hhd", isPlayer1turn);
if (_randNumLabel == nil)
{
CCLOG(@"Nil");
}
if (_randNumLabel !=nil)
{
CCLOG(@"play button pressed!");
int max = 6;
int randNumber = (arc4random() % max) + 1; // Generates a number between 1-6.
CCLOG(@"Random Number %d", randNumber);
_randNumLabel.string = [NSString stringWithFormat:@"Number: %d", randNumber];
}
isPlayer1turn = TRUE;
CCLOG(@"End of player 2's turn");
NSLog(@"%hhd", isPlayer1turn);
}
}
我怎样才能解决这个问题?还是只有一个播放按钮会更好?
按下播放器 1 播放按钮后:
014-06-18 20:50:33.450 Sunk[8091:60b] Beggining of player 1's turn
2014-06-18 20:50:33.451 Sunk[8091:60b] 1
2014-06-18 20:50:33.451 Sunk[8091:60b] play button pressed!
2014-06-18 20:50:33.452 Sunk[8091:60b] Random Number 1
2014-06-18 20:50:33.453 Sunk[8091:60b] End of player 1's turn
2014-06-18 20:50:33.454 Sunk[8091:60b] 0
按下播放器 2 播放按钮后:
2014-06-18 20:52:26.666 Sunk[8091:60b] 1
2014-06-18 20:52:26.667 Sunk[8091:60b] play button pressed!
2014-06-18 20:52:26.668 Sunk[8091:60b] Random Number 5
2014-06-18 20:52:26.668 Sunk[8091:60b] End of player 1's turn
2014-06-18 20:52:26.669 Sunk[8091:60b] 0