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我尝试运行多个动画 1.Player 将站在屏幕加载 2.然后当他的帧完成时他开始运行 3.Player 将停止并执行 Go 动作

问题是在运行动作完成之前执行 go 动作

任何人都可以帮助我执行此任务,例如玩家运行 0.6 秒然后他停止运行动作并执行 Go 动作并在 4 秒后停止

- (void)didLoadFromCCB
{
    CGSize winSize = [[CCDirector sharedDirector] viewSize];

    [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"cc_player.plist"];

    NSMutableArray *runAnimFrames = [NSMutableArray array];
    for(int i = 0; i <= 12; i++)
    {
        [runAnimFrames addObject:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"cc_player/cc_player_run_pistol_%d.png", i]]];
    }

    NSMutableArray *goAnimFrames = [NSMutableArray array];
    for(int i = 0; i <= 11; i++)
    {
        [goAnimFrames addObject:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"cc_player/cc_player_go_%d.png", i]]];
    }

    CCSprite *playerSprite = [CCSprite spriteWithImageNamed:@"cc_player/cc_player_idle_0.png"];

    playerSprite.scale = 1.3;
    playerSprite.position = CGPointMake(100, ( winSize.height / 2) - 60);
    [self addChild:playerSprite z:3];

    CCActionMoveTo *moveTo = [CCActionMoveTo actionWithDuration:8 position:CGPointMake(winSize.width+100 / 2, playerSprite.position.y)];


    CCAnimation *runAnim = [CCAnimation animationWithSpriteFrames:runAnimFrames delay:0.06]; 

    CCAnimation *goAnim = [CCAnimation animationWithSpriteFrames:goAnimFrames delay:0.06]; 

    CCActionAnimate *runAnimationAction = [CCActionAnimate actionWithAnimation:runAnim];

    CCActionAnimate *goAnimationAction = [CCActionAnimate actionWithAnimation:goAnim];




    CCActionCallBlock *next=[CCActionCallBlock actionWithBlock:^
    {
        playerSprite.position = CGPointMake(playerSprite.position.x - 8, playerSprite.position.y + 6);
        id goAction = [CCActionRepeat actionWithAction:goAnimationAction times:1];

        CCActionCallBlock *nextStep=[CCActionCallBlock actionWithBlock:^
        {
            NSLog(@"***********not done");
            //   [playerSprite stopAllActions];

        }];

        CCActionSpawn *groupAction1 = [CCActionSpawn actionWithArray:@[goAction,nextStep]];

        CCActionSequence *sequence2 = [CCActionSequence actionWithArray:@[groupAction1]];

        // [playerSprite stopAllActions];
        //CCActionSequence *goSequence = [CCActionSequence actions:moveTo,repeatingAnimation, nil];
        [playerSprite runAction:sequence2];

    }];


    CCActionSpawn *groupAction = [CCActionSpawn actionWithArray:@[moveTo, next]];

    CCActionSequence *sequence = [CCActionSequence actionWithArray:@[groupAction]];

    [playerSprite runAction:sequence];


    [playerSprite runAction:[CCActionRepeatForever actionWithAction:runAnimationAction]];
}
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1 回答 1

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我已经从代码动画中删除了光学线现在开始显示我已经改变了我的动画的序列并且它现在工作得很好

(void)didLoadFromCCB
{
CGSize winSize = [[CCDirector sharedDirector] viewSize];

[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"cc_player.plist"];

NSMutableArray *runAnimFrames = [NSMutableArray array];
for(int i = 0; i <= 12; i++)
{
    [runAnimFrames addObject:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"cc_player/cc_player_run_pistol_%d.png", i]]];
}

NSMutableArray *goAnimFrames = [NSMutableArray array];
for(int i = 0; i <= 11; i++)
{
    [goAnimFrames addObject:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"cc_player/cc_player_go_%d.png", i]]];
}

CCSprite *playerSprite = [CCSprite spriteWithImageNamed:@"cc_player/cc_player_idle_0.png"];

playerSprite.scale = 1.3;
playerSprite.position = CGPointMake(100, ( winSize.height / 2) - 60);
[self addChild:playerSprite z:3];

CCActionMoveTo *moveTo = [CCActionMoveTo actionWithDuration:3 position:CGPointMake(300, playerSprite.position.y)];


CCAnimation *runAnim = [CCAnimation animationWithSpriteFrames:runAnimFrames delay:0.06]; 

CCAnimation *goAnim = [CCAnimation animationWithSpriteFrames:goAnimFrames delay:0.06]; 

CCActionAnimate *runAnimationAction = [CCActionAnimate actionWithAnimation:runAnim];

CCActionAnimate *goAnimationAction = [CCActionAnimate actionWithAnimation:goAnim];




CCActionCallBlock *next=[CCActionCallBlock actionWithBlock:^
{
    playerSprite.position = CGPointMake(playerSprite.position.x - 8, playerSprite.position.y + 6);
    id goAction = [CCActionRepeat actionWithAction:goAnimationAction times:1];

    CCActionCallBlock *nextStep=[CCActionCallBlock actionWithBlock:^
    {

        //   [playerSprite stopAllActions];

    }];

    CCActionSpawn *groupAction1 = [CCActionSpawn actionWithArray:@[goAction,nextStep]];

    CCActionSequence *sequence2 = [CCActionSequence actionWithArray:@[groupAction1]];

    // [playerSprite stopAllActions];
    //CCActionSequence *goSequence = [CCActionSequence actions:moveTo,repeatingAnimation, nil];
    [playerSprite runAction:sequence2];

}];

[playerSprite runAction:[CCActionRepeatForever actionWithAction:runAnimationAction]];

CCActionSpawn *groupAction = [CCActionSpawn actionWithArray:@[moveTo,runAnimationAction]];

CCActionSequence *sequence = [CCActionSequence actionWithArray:@[groupAction,next]];

[playerSprite runAction:sequence];
}
于 2014-06-17T05:55:15.540 回答