我尝试运行多个动画 1.Player 将站在屏幕加载 2.然后当他的帧完成时他开始运行 3.Player 将停止并执行 Go 动作
问题是在运行动作完成之前执行 go 动作
任何人都可以帮助我执行此任务,例如玩家运行 0.6 秒然后他停止运行动作并执行 Go 动作并在 4 秒后停止
- (void)didLoadFromCCB
{
CGSize winSize = [[CCDirector sharedDirector] viewSize];
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"cc_player.plist"];
NSMutableArray *runAnimFrames = [NSMutableArray array];
for(int i = 0; i <= 12; i++)
{
[runAnimFrames addObject:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"cc_player/cc_player_run_pistol_%d.png", i]]];
}
NSMutableArray *goAnimFrames = [NSMutableArray array];
for(int i = 0; i <= 11; i++)
{
[goAnimFrames addObject:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"cc_player/cc_player_go_%d.png", i]]];
}
CCSprite *playerSprite = [CCSprite spriteWithImageNamed:@"cc_player/cc_player_idle_0.png"];
playerSprite.scale = 1.3;
playerSprite.position = CGPointMake(100, ( winSize.height / 2) - 60);
[self addChild:playerSprite z:3];
CCActionMoveTo *moveTo = [CCActionMoveTo actionWithDuration:8 position:CGPointMake(winSize.width+100 / 2, playerSprite.position.y)];
CCAnimation *runAnim = [CCAnimation animationWithSpriteFrames:runAnimFrames delay:0.06];
CCAnimation *goAnim = [CCAnimation animationWithSpriteFrames:goAnimFrames delay:0.06];
CCActionAnimate *runAnimationAction = [CCActionAnimate actionWithAnimation:runAnim];
CCActionAnimate *goAnimationAction = [CCActionAnimate actionWithAnimation:goAnim];
CCActionCallBlock *next=[CCActionCallBlock actionWithBlock:^
{
playerSprite.position = CGPointMake(playerSprite.position.x - 8, playerSprite.position.y + 6);
id goAction = [CCActionRepeat actionWithAction:goAnimationAction times:1];
CCActionCallBlock *nextStep=[CCActionCallBlock actionWithBlock:^
{
NSLog(@"***********not done");
// [playerSprite stopAllActions];
}];
CCActionSpawn *groupAction1 = [CCActionSpawn actionWithArray:@[goAction,nextStep]];
CCActionSequence *sequence2 = [CCActionSequence actionWithArray:@[groupAction1]];
// [playerSprite stopAllActions];
//CCActionSequence *goSequence = [CCActionSequence actions:moveTo,repeatingAnimation, nil];
[playerSprite runAction:sequence2];
}];
CCActionSpawn *groupAction = [CCActionSpawn actionWithArray:@[moveTo, next]];
CCActionSequence *sequence = [CCActionSequence actionWithArray:@[groupAction]];
[playerSprite runAction:sequence];
[playerSprite runAction:[CCActionRepeatForever actionWithAction:runAnimationAction]];
}