3

我试图检测mousedown事件是否在mouseup.

我在创建的 Observable 上使用 timeout()fromEvent()这样做,但超时返回两个 Observables。

下面,如果在 1 秒内触发,订阅流返回事件mousedown,但它也返回 1。

var mousedown = Rx.Observable.fromEvent(target, 'mousedown');
var stream = mousedown.timeout(1000, Rx.Observable.return(1));

var sub = stream.subscribe(
    function (x) { 
        console.log('Next: '+x);
    },
    function (err) {
        console.log('Err: '+err);
    },
    function () {
        console.log('Complete');
    }
);

但是,这可以按预期工作:

var source = Rx.Observable.return(42)
    .delay(200)
    .timeout(1000, Rx.Observable.return(1));

我希望这段代码可以工作:

var mousedown = Rx.Observable.fromEvent(target, 'mousedown');
var mouseup = Rx.Observable.fromEvent(target, 'mouseup');

var clickhold = mousedown
.flatMap(function (){
    return mouseup.timeout(1000, Rx.Observable.return('hold'));
})
.filter(function (x) {
    return x === 'hold';
});

clickhold.subscribe(
    function (x) { 
        console.log('Next: '+x);
    },
    function (err) {
        console.log('Err: '+err);
    },
    function () {
        console.log('Complete');
    }
);
4

2 回答 2

6

我没有使用,而是timeout使用delaytakeUntil

var target,
    mousedown,
    mouseup;

target = document.querySelector('input');

mousedown = Rx.Observable.fromEvent(target, 'mousedown');
mouseup = Rx.Observable.fromEvent(target, 'mouseup');

var clickhold = mousedown
    .flatMap(function(){
        // Triggered instantly after mousedown event.
        return Rx.Observable
            .return('hold')
            .delay(1000)
            // Discards the return value if by the time .delay() is complete
            // mouseup event has been already completed.
            .takeUntil(mouseup);
    });

clickhold.subscribe(
        function (x) { 
            console.log('Next: ' + x);
        },
        function (err) {
            console.log('Err: ' + err);
        },
        function () {
           console.log('Complete');
        }
    );
<script src='https://rawgit.com/Reactive-Extensions/RxJS/v.2.5.3/dist/rx.all.js'></script>

<input type='button' value='Button' />

于 2014-06-02T01:34:54.483 回答
1

你自己想出了一个很好的解决方案。这是我要改变的:

  1. 将内部 observable ( timer(...).takeUntil(...).select(...)) 移出flatMap,因此不会为每个鼠标向下重新分配。

你已经做好了剩下的事情。对于我的使用,我通常保留原始mousedown事件并使用它而不是'hold'. 这需要returnValueanddelay而不是timerand select

var target,
    mousedown,
    mouseup;

target = document.querySelector('input');

mousedown = Rx.Observable.fromEvent(target, 'mousedown');
mouseup = Rx.Observable.fromEvent(target, 'mouseup');

var clickhold = mousedown
    .flatMap(function (e) {
        return Rx.Observable
            .return(e)
            .delay(1000)
            .takeUntil(mouseup);
    });

clickhold.subscribe(function (x) { 
        console.log('onNext: ', x);
    });
<script src='https://rawgit.com/Reactive-Extensions/RxJS/v.2.5.3/dist/rx.all.js'></script>

<input type='button' value='Button' />

或者,对于完全不同的方法......

var Observable  = Rx.Observable,
    fromEvent   = Observable.fromEvent.bind(Observable, target),
    holdDelay   = Observable.empty().delay(1000);

Observable
  .merge(
    [
      fromEvent('mouseup')
        .map(empty),
      fromEvent('mousedown')
        .map(Observable.returnValue)
        .map(holdDelay.concat.bind(holdDelay))
    ]
  )
  .switchLatest();

好的,这很奇怪。我真的只是把它当作食物,并炫耀这可以通过多种不同的方式来完成。

于 2014-06-02T06:16:42.613 回答