首先是一些事实:我尝试使用 Visual Studio 2012 在 C++ 中使用 Bullet 实现碰撞检测。到目前为止,我有一个球体:
btCollisionShape* fallShape = new btSphereShape(100);
btDefaultMotionState* fallMotionState =
new btDefaultMotionState(btTransform(btQuaternion(0,0,0,1),btVector3(0,500,0)));
btScalar mass = 1000;
btVector3 fallInertia(0,0,0);
fallShape->calculateLocalInertia(mass,fallInertia);
btRigidBody::btRigidBodyConstructionInfo fallRigidBodyCI(mass,fallMotionState,fallShape,fallInertia);
btRigidBody* fallRigidBody = new btRigidBody(fallRigidBodyCI);
physicsWorld->addRigidBody(fallRigidBody);
和我的关卡,实现为 btBvhTriangleMeshShape:
triangles.addTriangle(btVector3 (0, 0, 0),btVector3 (0, 0, 0),btVector3 (0, 0, 0));
btCollisionShape* levelShape = new btBvhTriangleMeshShape(&triangles, true, true);
btDefaultMotionState* levelMotionState = new btDefaultMotionState(btTransform(btQuaternion(0,0,0,1),btVector3(0,0,0)));
btRigidBody::btRigidBodyConstructionInfo
levelRigidBodyCI(0,levelMotionState,levelShape,btVector3(0,0,0));
btRigidBody* levelRigidBody = new btRigidBody(levelRigidBodyCI);
physicsWorld->addRigidBody(levelRigidBody);
我知道三角形中只有一个三角形,但它们会发生碰撞。
我现在的问题是,当它们发生碰撞时,我的程序会在没有特定错误的情况下关闭,只是来自 Visual Studio 的未处理异常窗口。
任何人的想法?