我对 CMMotionManager 有一个奇怪的行为。我尝试校准设备的位置以使我的应用程序支持多个设备方向。
当我在真实设备(不在模拟器中)上调试我的应用程序时,一切正常。当我在没有调试的情况下运行同一个应用程序时,校准不起作用。
这是我的代码:
static CMMotionManager* _motionManager;
static CMAttitude* _referenceAttitude;
// Returns a vector with the current orientation values
// At the first call a reference orientation is saved to ensure the motion detection works for multiple device positions
+(GLKVector3)getMotionVectorWithLowPass{
// Motion
CMAttitude *attitude = self.getMotionManager.deviceMotion.attitude;
if (_referenceAttitude==nil) {
// Cache Start Orientation
_referenceAttitude = [_motionManager.deviceMotion.attitude copy];
} else {
// Use start orientation to calibrate
[attitude multiplyByInverseOfAttitude:_referenceAttitude];
NSLog(@"roll: %f", attitude.roll);
}
return [self lowPassWithVector: GLKVector3Make(attitude.pitch,attitude.roll,attitude.yaw)];
}
+(CMMotionManager*)getMotionManager {
if (_motionManager==nil) {
_motionManager=[[CMMotionManager alloc]init];
_motionManager.deviceMotionUpdateInterval=0.25;
[_motionManager startDeviceMotionUpdates];
}
return _motionManager;
}