It might be possible that I'm going make a game console in the far future, and of course, I'll need to know enough about that in order to start. So I was wondering, since technically a saved game state could be a very small command that the console recognizes as a large action (theoretically), such as "Load", and then the game would load from a certain part of the game, would 256 bytes be enough data for a gamesave cartridge storage chip? I'm assuming it is, but for those of you who have greater knowledge about this stuff, feel free to throw in your answers.