我的任务是两个程序,这是第二个。第一个程序不涉及calculation() 函数,并在程序启动和结束时为程序计时。我的电脑将显示从 0.523 秒到 0.601 秒的任何内容。
第二个任务是为计算创建一个内联函数,我认为我做错了,因为它并不快。我不确定我是否正确地使用了计算函数,因为它包含显示信息,或者内联函数是否应该只关注乘法。无论哪种方式,将数组从主函数中拉出并进入函数都不会更快。
编译器只是忽略它吗?
#include <ctime>
#include <iostream>
using namespace std;
inline int calculation(){
int i;
double result[10000];
double user[10000];
for(i=0; i<10000; i++){
user[i]=i+100;
}
double second[10000];
for(i=0; i<10000; i++){
second[i]=10099-i;
}
for (i = 0; i < 10000; i++){
result[i] = user[i] * second[i];
}
for (i = 0; i < 10000; i++){
cout << user[i] << " * " << second[i] << " = " << result[i] << '\n';
}
}
int main() {
time_t t1 = time(0); // get time now
struct tm * now = localtime( & t1 );
cout << "The time now is: ";
cout << now->tm_hour << ":" << now->tm_min << ":" << now->tm_sec << endl;
clock_t t; // get ticks
t = clock();
cout << " Also calculating ticks...\n"<<endl;
calculation(); // inline function
time_t t2 = time(0); // get time now
struct tm * now2 = localtime( & t2 );
cout << "The time now is: ";
cout << now2->tm_hour << ":" << now2->tm_min << ":" << now2->tm_sec << endl;
time_t t3= t2-t1;
cout << "This took me "<< t3 << " second(s)" << endl; // ticks
t = clock() - t;
float p;
p = (float)t/CLOCKS_PER_SEC;
cout << "Or more accuratley, this took " << t << " clicks"
<< " or " << p << " seconds"<<endl;
}