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我已经编写了一个代码,我试图让我的图像出现在中心,但是当我运行它时,图像根本没有出现,我哪里出错了有什么想法吗?

(顺便说一句,我测试了不同的代码并且图像加载正常,所以 python 或 pygame 本身没有任何问题)

from __future__ import division
import math
import sys
import pygame


class MyGame(object):
    def __init__(self):
        pygame.mixer.init()
        pygame.mixer.pre_init(44100, -16, 2, 2048)
        pygame.init()

        self.width = 800
        self.height = 600
        self.screen = pygame.display.set_mode((self.width, self.height))

        self.bg_color = 0, 0, 0

        self.alien_img = pygame.image.load('alien.png')
        self.alien_pos = ((self.width-rect.width)//4,
                          (self.height-rect.height)//4)


        self.FPS = 30
        self.REFRESH = pygame.USEREVENT+1
        pygame.time.set_timer(self.REFRESH, 1000//self.FPS)


    def run(self):
        running = True
        while running:
            event = pygame.event.wait()

            if event.type == pygame.QUIT:
                running = False

            elif event.type == self.REFRESH:
                self.draw()

            else:
                pass # an event type we don't handle            

    def draw(self):
        self.screen.fill(self.bg_color)

        rect = self.alien_img.get_rect()
        rect = rect.move(self.alien_pos)
        self.screen.blit(self.alien_img, rect)

        pygame.display.flip()


MyGame().run()
pygame.quit()
sys.exit()
4

1 回答 1

1

你需要搬家:

rect = self.alien_img.get_rect()

到以下行之前的 init:

self.alien_pos = ((self.width-rect.width)//4,
                      (self.height-rect.height)//4)

之后:

self.alien_img = pygame.image.load('alien.png')

以下是将图片放入框架中的更改的代码:

from __future__ import division
import math
import sys
import pygame


class MyGame(object):
    def __init__(self):
        pygame.mixer.init()
        pygame.mixer.pre_init(44100, -16, 2, 2048)
        pygame.init()

        self.width = 800
        self.height = 600
        self.screen = pygame.display.set_mode((self.width, self.height))

        self.bg_color = 0, 0, 0

        self.alien_img = pygame.image.load('alien.png')
        rect = self.alien_img.get_rect()
        self.alien_pos = ((self.width-rect.width)//4,
                          (self.height-rect.height)//4)
        self.FPS = 30
        self.REFRESH = pygame.USEREVENT+1
        pygame.time.set_timer(self.REFRESH, 1000//self.FPS)


    def run(self):
        running = True
        while running:
            event = pygame.event.wait()

            if event.type == pygame.QUIT:
                running = False

            elif event.type == self.REFRESH:
                self.draw()

            else:
                pass # an event type we don't handle            

    def draw(self):
        self.screen.fill(self.bg_color)

        rect = self.alien_img.get_rect()
        rect = rect.move(self.alien_pos)
        self.screen.blit(self.alien_img, rect)

        pygame.display.flip()


MyGame().run()
pygame.quit()
sys.exit()

在您尝试在 rect 被定义之前访问它之前。我添加了下面创建的窗口的图片: 屏幕

将指出您将这张图片放在中间的计划行不通,您需要更改:

self.alien_pos = ((self.width-rect.width)//4,
                      (self.height-rect.height)//4)

至:

self.alien_pos = (self.width//2 - rect.width//2,
                  self.height//2 - rect.height//2)

这给出了所需的结果:

在此处输入图像描述

于 2013-10-31T18:14:09.963 回答