3

今天是个好日子!

嗯,我有一个非常简单的麻烦。我有一个带有两个子层的 CATransformLayer,每个子层都有“假”的 doubleSided 属性,这形成了一张双面卡片。问题是,我无法设置动画持续时间或任何其他选项,例如 UIViewAnimationCurveEaseInOut 等。我尝试了新的和旧的一种方法来向我的图层添加动画选项和持续时间,但不幸的是,它旋转了大约 0, 25 秒,作为默认值状态。怎么了?任何建议,将不胜感激。

这是代码:

1)所有东西的初始化:

    #ifndef SUPPORTED_MACRO
    #define DEGREES_TO_RADIANS(angle) (angle * M_PI / 180.0)
    #endif
    - (void)viewDidLoad
    {
          [super viewDidLoad];

          [super viewDidLoad];

          CATransformLayer *cardContainer = [CATransformLayer layer];
          cardContainer.anchorPoint = CGPointMake( 0.5 , 1.0 ) ;
          cardContainer.position = CGPointMake(100.0, 200.0) ;
          cardContainer.bounds = CGRectMake(0.0, 0.0, 150.0, 170.0);

          CALayer *cardFront  = [CALayer layer]; // the front part of card
          cardFront.bounds = CGRectMake(0.0, 0.0, cardContainer.bounds.size.width,     cardContainer.bounds.size.height) ;
          cardFront.frame = cardContainer.bounds ;
          cardFront.contentsGravity  = kCAGravityResizeAspect ;
          cardFront.borderColor = [UIColor blackColor].CGColor;
          cardFront.borderWidth = 2.0;
          cardFront.cornerRadius = 30.0;
          [cardContainer addSublayer:cardFront];

          CALayer *cardBack  = [CALayer layer]; //back part of card
          cardBack.bounds = CGRectMake(0.0, 0.0, cardContainer.bounds.size.width, cardContainer.bounds.size.height) ;
          cardBack.frame     = cardContainer.bounds;
          cardBack.contentsGravity  = kCAGravityResizeAspect ;
          cardBack.borderColor = [UIColor blackColor].CGColor;
          cardBack.borderWidth = 2.0;
          cardBack.cornerRadius = 30.0;
          cardBack.doubleSided = NO;

 cardBack.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(180.0),0.0,1.0,0.0);
[cardContainer addSublayer:cardBack];

((CALayer*)[cardContainer.sublayers objectAtIndex:0]).contents = (id)[UIImage imageNamed:@"1.png"].CGImage ;
((CALayer*)[cardContainer.sublayers objectAtIndex:1]).contents = (id)[UIImage imageNamed:@"2.png"].CGImage ;

          TL = cardContainer ;
          [self.view.layer addSublayer:cardContainer];

 }

2)旋转程序(以不推荐的方式):

    -(void)Rotate
    {
          static double CallCounter = 1.0 ;

          auto CATransform3D t3d = CATransform3DIdentity;
          t3d.m34 = 1.0/-500.0;

          [UIView  beginAnimations:nil context:NULL];
          [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
          [UIView setAnimationDuration:1.75];
          TL.sublayerTransform = CATransform3DRotate(t3d, -(CallCounter*M_PI) , 1.0, 0.0, 0.0) ;
          [UIView commitAnimations];

          CallCounter += 1.0 ;

}
4

1 回答 1

2

嗯,问题很简单。问题是,并非对象的每个属性都可以设置动画。例如,我们不能为这个表达式设置动画:

   int *a = ( int* ) malloc ( 5 * sizeof ( int ) ) ;

或这个 :

   int x = 5 ;

或者,最后,这个:

    TL.sublayerTransform = CATransform3DRotate(t3d, -(CallCounter*M_PI) , 1.0, 0.0, 0.0) ;

因为转换属性的想法是生成一个矩阵,该矩阵将写入 sublayerTransfrom 类字段。而且,基本上对于编译器来说,它与 malloc 调用或初始化 x 变量是相同的表达式——它是一个赋值操作。看起来,CATransformLayer 类有某种检查器,只有当属性改变它的值时才会调用它。当属性发生变化时,Cocoa 会自动发送消息。通过键值观察机制。

所以,为了动画这个不可动画的属性,我决定使用 CATransaction 块。他们在这种情况下真的很有帮助。希望有人会发现这篇文章有用!对不起我的英语,我来自俄罗斯)

于 2013-09-10T07:22:47.247 回答