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我有一个不支持浮点的协处理器。我尝试使用 32 位固定点,但它无法处理非常小的数字。我的数字范围从 1 到 1e-18。一种方法是使用浮点仿真,但它太慢了。在我们知道数字不会大于 1 且小于 1e-18 的情况下,我们能否让它更快。或者有没有办法让固定点在非常小的数字上工作。

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4 回答 4

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32 位定点编码不可能表示从 10 –18到 1 的数字。从 10 -18的跨度是 10 18的比率这一事实可以立即看出这一点,但非零编码32 位整数跨度的比率小于 2 32,远小于 10 18。因此,定点编码的比例选择不会提供所需的跨度。

因此 32 位定点编码将不起作用,您必须使用其他技术。

在某些应用中,可能适合使用多个定点编码。也就是说,各种输入值将使用定点编码进行编码,但每个值都有适合它的比例,中间值和输出也将具有自定义比例。显然,只有在设计时可以确定合适的比例时,这才有可能。否则,您应该放弃 32 位定点编码并考虑替代方案。

于 2013-04-18T13:17:28.777 回答
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简化的 24 位浮点是否足够快和足够准确?:

#include <stdio.h>
#include <limits.h>

#if UINT_MAX >= 0xFFFFFFFF
typedef unsigned myfloat;
#else
typedef unsigned long myfloat;
#endif

#define MF_EXP_BIAS 0x80

myfloat mfadd(myfloat a, myfloat b)
{
  unsigned ea = a >> 16, eb = b >> 16;
  if (ea > eb)
  {
    a &= 0xFFFF;
    b = (b & 0xFFFF) >> (ea - eb);
    if ((a += b) > 0xFFFF)
      a >>= 1, ++ea;
    return a | ((myfloat)ea << 16);
  }
  else if (eb > ea)
  {
    b &= 0xFFFF;
    a = (a & 0xFFFF) >> (eb - ea);
    if ((b += a) > 0xFFFF)
      b >>= 1, ++eb;
    return b | ((myfloat)eb << 16);
  }
  else
  {
    return (((a & 0xFFFF) + (b & 0xFFFF)) >> 1) | ((myfloat)++ea << 16);
  }
}

myfloat mfmul(myfloat a, myfloat b)
{
  unsigned ea = a >> 16, eb = b >> 16, e = ea + eb - MF_EXP_BIAS;
  myfloat p = ((a & 0xFFFF) * (b & 0xFFFF)) >> 16;
  return p | ((myfloat)e << 16);
}

myfloat double2mf(double x)
{
  myfloat f;
  unsigned e = MF_EXP_BIAS + 16;
  if (x <= 0)
    return 0;
  while (x < 0x8000)
    x *= 2, --e;
  while (x >= 0x10000)
    x /= 2, ++e;
  f = x;
  return f | ((myfloat)e << 16);
}

double mf2double(myfloat f)
{
  double x;
  unsigned e = (f >> 16) - 16;
  if ((f & 0xFFFF) == 0)
    return 0;
  x = f & 0xFFFF;
  while (e > MF_EXP_BIAS)
    x *= 2, --e;
  while (e < MF_EXP_BIAS)
    x /= 2, ++e;
  return x;
}

int main(void)
{
  double testConvData[] = { 1e-18, .25, 0.3333333, .5, 1, 2, 3.141593, 1e18 };
  unsigned i;
  for (i = 0; i < sizeof(testConvData) / sizeof(testConvData[0]); i++)
    printf("%e -> 0x%06lX -> %e\n",
           testConvData[i],
           (unsigned long)double2mf(testConvData[i]),
           mf2double(double2mf(testConvData[i])));

  printf("300 * 5 = %e\n", mf2double(mfmul(double2mf(300),double2mf(5))));
  printf("500 + 3 = %e\n", mf2double(mfadd(double2mf(500),double2mf(3))));
  printf("1e18 * 1e-18 = %e\n", mf2double(mfmul(double2mf(1e18),double2mf(1e-18))));
  printf("1e-18 + 2e-18 = %e\n", mf2double(mfadd(double2mf(1e-18),double2mf(2e-18))));
  printf("1e-16 + 1e-18 = %e\n", mf2double(mfadd(double2mf(1e-16),double2mf(1e-18))));

  return 0;
}

输出(ideone):

1.000000e-18 -> 0x459392 -> 9.999753e-19
2.500000e-01 -> 0x7F8000 -> 2.500000e-01
3.333333e-01 -> 0x7FAAAA -> 3.333282e-01
5.000000e-01 -> 0x808000 -> 5.000000e-01
1.000000e+00 -> 0x818000 -> 1.000000e+00
2.000000e+00 -> 0x828000 -> 2.000000e+00
3.141593e+00 -> 0x82C90F -> 3.141541e+00
1.000000e+18 -> 0xBCDE0B -> 9.999926e+17
300 * 5 = 1.500000e+03
500 + 3 = 5.030000e+02
1e18 * 1e-18 = 9.999390e-01
1e-18 + 2e-18 = 2.999926e-18
1e-16 + 1e-18 = 1.009985e-16

减法留作练习。同上以获得更好的转换程序。

于 2013-04-18T15:34:24.993 回答
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使用 64 位定点并完成它。

与 32 位定点相比,它的乘法速度会慢四倍,但仍然比浮点仿真效率高得多。

于 2013-04-18T16:02:59.263 回答
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In embedded systems I'd suggest using 16+32, 16+16, 8+16 or 8+24 bit redundant floating point representation, where each number is simply M * 2^exp.

In this case you can choose to represent zero with both M=0 and exp=0; There are 16-32 representations for each power of 2 -- and that mainly makes comparison a bit harder than typically. Also one can postpone normalization e.g. after subtraction.

于 2013-04-18T15:29:39.267 回答