在检查 null 时,null 合并运算符更加清晰,这是它的主要目的。也可以串起来。
object a = null;
object b = null;
object c = new object();
object d = a ?? b ?? c; //d == c.
虽然该运算符仅限于空检查,但三元运算符不是。例如
bool isQuestion = true;
string question = isQuestion ? "Yes" : "No";
我认为人们只是不知道空合并运算符,因此他们改用三元运算符。在大多数 C 风格的语言中,三进制在 C# 之前就存在,所以如果你不了解 C# 和/或你用另一种语言编程,那么三进制是一个自然的选择。但是,如果您要检查 null,请使用 null coalesce 运算符,它是为此而设计的,并且 IL 进行了轻微优化(将 ?? 与 if then else 进行比较)。
这是一个比较每种用法的示例
object a = null;
object b = null;
object c = null;
object nullCoalesce = a ?? b ?? c;
object ternary = a != null ? a : b != null ? b : c;
object ifThenElse;
if (a != null)
ifThenElse = a;
else if (b != null)
ifThenElse = b;
else if (c != null)
ifThenElse = c;
首先,只看空合并的语法,它更清晰。三元真的很混乱。现在让我们看看 IL
仅空合并
.entrypoint
.maxstack 2
.locals init (
[0] object a,
[1] object b,
[2] object c,
[3] object nullCoalesce)
L_0000: ldnull
L_0001: stloc.0
L_0002: ldnull
L_0003: stloc.1
L_0004: newobj instance void [mscorlib]System.Object::.ctor()
L_0009: stloc.2
L_000a: ldloc.0
L_000b: dup
L_000c: brtrue.s L_0015
L_000e: pop
L_000f: ldloc.1
L_0010: dup
L_0011: brtrue.s L_0015
L_0013: pop
L_0014: ldloc.2
L_0015: stloc.3
L_0016: ldloc.3
L_0017: call void [mscorlib]System.Console::WriteLine(object)
L_001c: ret
仅三元
.entrypoint
.maxstack 2
.locals init (
[0] object a,
[1] object b,
[2] object c,
[3] object ternary)
L_0000: ldnull
L_0001: stloc.0
L_0002: ldnull
L_0003: stloc.1
L_0004: newobj instance void [mscorlib]System.Object::.ctor()
L_0009: stloc.2
L_000a: ldloc.0
L_000b: brtrue.s L_0016
L_000d: ldloc.1
L_000e: brtrue.s L_0013
L_0010: ldloc.2
L_0011: br.s L_0017
L_0013: ldloc.1
L_0014: br.s L_0017
L_0016: ldloc.0
L_0017: stloc.3
L_0018: ldloc.3
L_0019: call void [mscorlib]System.Console::WriteLine(object)
L_001e: ret
If Then Else only
.entrypoint
.maxstack 1
.locals init (
[0] object a,
[1] object b,
[2] object c,
[3] object ifThenElse)
L_0000: ldnull
L_0001: stloc.0
L_0002: ldnull
L_0003: stloc.1
L_0004: newobj instance void [mscorlib]System.Object::.ctor()
L_0009: stloc.2
L_000a: ldloc.0
L_000b: brfalse.s L_0011
L_000d: ldloc.0
L_000e: stloc.3
L_000f: br.s L_001a
L_0011: ldloc.1
L_0012: brfalse.s L_0018
L_0014: ldloc.1
L_0015: stloc.3
L_0016: br.s L_001a
L_0018: ldloc.2
L_0019: stloc.3
L_001a: ldloc.3
L_001b: call void [mscorlib]System.Console::WriteLine(object)
L_0020: ret
IL 不是我的强项之一,所以也许有人可以编辑我的答案并对其进行扩展。我打算解释我的理论,但我不想混淆自己和他人。这三个的 LOC 数量相似,但并非所有 IL 运算符都花费相同的时间来执行。