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我只是在 pyside (python/Qt) 中尝试我的第一个原型。应用程序本身启动良好,根据我的布局创建一个带有小部件的窗口。线程启动并执行,一切正常。除了...

我想通过添加一些指示线程执行状态的自定义小部件来增强 GUI。所以我认为闪烁的 LED 就可以了。为此,我尝试实现一个自定义 LED 小部件。

请记住,我目前正在尝试学习python,因此可能会有一些奇怪的方法。无论如何,这是当前状态下的 LED 小部件类:

from PySide import QtCore, QtGui

class LED(QtGui.QWidget):

    class Mode:
        STATIC_OFF   = 0
        STATIC_ON    = 1
        FLASH_SLOW   = 2
        FLASH_MEDIUM = 2
        FLASH_FAST   = 3

    class Color:
        BLACK  = '#000000'
        GREEN  = '#00FF00'
        RED    = '#FF0000'
        BLUE   = '#0000FF'
        YELLOW = '#FFFF00' 
        WHITE  = '#FFFFFF'

    mode   = Mode.STATIC_ON
    color  = Color.BLACK
    radius = 10
    status = False
    timer  = None

    outdated = QtCore.Signal()

    def __init__(self, mode, color, radius, parent=None):
        super(LED, self).__init__(parent)
        self.outdated.connect(self.update)
        self.setMode(mode,False)
        self.setColor(color,False)
        self.setRadius(radius,False)
        self.timer = QtCore.QTimer(self)
        self.timer.timeout.connect(self.adjustAppearance)
        self.adjustAppearance()

    def getCenter(self):
        return QtCore.QPoint(self.radius, self.radius)

    def getBox(self):
        return QtCore.QRect(self.radius, self.radius)

    def setColor(self, color, update=True):
        assert color in (self.Color.GREEN,self.Color.RED,self.Color.BLUE,self.Color.YELLOW,self.Color.WHITE), "invalid color"
        self.color = color
        if update:
            self.adjustAppearance()

    def setMode(self, mode, update=True):
        assert mode in (self.Mode.STATIC_OFF,self.Mode.STATIC_ON,self.Mode.FLASH_SLOW,self.Mode.FLASH_MEDIUM,self.Mode.FLASH_FAST),"invalid mode"
        self.mode = mode
        if update:
            self.adjustAppearance()

    def setRadius(self, radius, update=True):
        assert isinstance(radius, int), "invalid radius type (integer)"
        assert 10<=radius<=100, "invalid radius value (0-100)"
        self.radius = radius
        if update:
            self.adjustAppearance()

    def switchOn(self):
        self.status = True
        self.adjustAppearance()

    def switchOff(self):
        self.status = False
        self.adjustAppearance()

    def adjustAppearance(self):
        if self.mode is self.Mode.STATIC_OFF:
            self.status = False
            self.timer.stop()
        elif self.mode is self.Mode.STATIC_ON:
            self.status = True
            self.timer.stop()
        elif self.mode is self.Mode.FLASH_SLOW:
            self.status = not self.status
            self.timer.start(200)
        elif self.mode is self.Mode.FLASH_SLOW:
            self.status = not self.status
            self.timer.start(500)
        elif self.mode is self.Mode.FLASH_SLOW:
            self.status = not self.status
            self.timer.start(1000)
            self.outdated.emit()

    def paintEvent(self, event):
        painter = QtGui.QPainter()
        painter.begin(self)
        self.drawWidget(event, painter)
        painter.end()

    def drawWidget(self, event, painter):
        if self.status:
            shade = QtGui.QColor(self.color).darker
        else:
            shade = QtGui.QColor(self.color).lighter
        #painter.setPen(QtGui.QColor('black'), 1, QtCore.Qt.SolidLine)
        painter.setPen(QtGui.QColor('black'))
        painter.setBrush(QtCore.Qt.RadialGradientPattern)
        painter.drawEllipse(self.getCenter(), self.radius, self.radius)

我的问题是,当我将小部件添加到 Windows 布局时,它根本不显示。其他小部件(非定制的、普通的 Qt 小部件)确实会显示,所以我认为这不是创建小部件的问题,而不是我如何使用小部件的问题。然而,如果小部件是(缩短的)实例:

class View(QtGui.QMainWindow):

    ui = None

    def __init__(self, config, parent=None):
        log.debug("window setup")
        self.config = config
        super(View, self).__init__(parent)
        try:
            self.ui = self.Ui(self)
            self.setObjectName("appView")
            self.setWindowTitle("AvaTalk")
            self.show()
        except RuntimeError as e:
            log.error(e.message)

    class Ui(QtCore.QObject):

        # [...]
        iconDetector = None
        buttonDetector = None
        # [...]

        def __init__(self, window, parent=None):
            log.debug("ui setup")
            super(View.Ui, self).__init__(parent)
            self.window = window

            # central widget
            log.debug("widget setup")
            self.centralWidget = QtGui.QWidget()
            self.widgetLayout = QtGui.QVBoxLayout(self.centralWidget)

            # create toolbars
            #self.createMenubar()
            #self.createCanvas()
            self.createToolbar()
            #self.createStatusbar()

            # visualize widget
            self.window.setCentralWidget(self.centralWidget)

            # actions
            log.debug("actions setup")
            self.actionQuit = QtGui.QAction(self.window)
            self.actionQuit.setObjectName("actionQuit")
            self.menuFile.addAction(self.actionQuit)
            self.menubar.addAction(self.menuFile.menuAction())

            log.debug("connections setup")
            QtCore.QObject.connect(self.actionQuit, QtCore.SIGNAL("activated()"), self.window.close)
            QtCore.QMetaObject.connectSlotsByName(self.window)

        def createToolbar(self):
            log.debug("toolbar setup")
            self.toolbar = QtGui.QHBoxLayout()
            self.toolbar.setObjectName("toolbar")
            self.toolbar.addStretch(1)
            # camera
            # detector
            self.iconDetector = LED(LED.Mode.STATIC_OFF,LED.Color.GREEN,10,self.window)
            self.buttonDetector = IconButton("Detector", "detector",self.window)
            self.toolbar.addWidget(self.iconDetector)
            self.toolbar.addWidget(self.buttonDetector)
            self.toolbar.addStretch(1)
            # analyzer
            # extractor
            # layout
            self.widgetLayout.addLayout(self.toolbar)

很可能使用QPainter的实际绘画仍然是胡说八道。我还没有来测试:实际上,在测试时,我发现设置完成后小部件会isVisible()返回False。所以我想我错过了一个中心点。不幸的是,我无法找出我想念的东西......

也许有人可以发现我的问题?谢谢 !

4

1 回答 1

2

实现派生自的自定义小部件时要小心的一件事QWidget是:sizeHint或默认情况minimumSizeHintQWidget返回无效QSize。这意味着,如果将其添加到布局中,取决于其他小部件,它将缩小为0. 这有效地使其“不可见”。虽然,isVisible还是会回来True。小部件是“可见的”,但它没有任何东西可显示(0 大小)。所以,如果你得到False,肯定还有另一个问题。

所以有必要用合理的尺寸定义这两种方法:

class LED(QtGui.QWidget):
    # ...

    def sizeHint(self):
        size = 2 * self.radius + 2
        return QtCore.QSize(size, size)

    def minimumSizeHint(self):
        size = 2 * self.radius + 2
        return QtCore.QSize(size, size)

注意:还有其他问题:

  • 就像将mode,color等定义为类属性,然后用实例属性覆盖它们。它们不会破坏任何东西,但它们毫无意义。
  • painter.setBrush(QtCore.Qt.RadialGradientPattern)是错的。你不能用QtCore.Qt.RadialGradientPattern. 它在那里,所以brush.style()可以返回一些东西。如果你想要一个渐变图案,你应该用QGradientconstructor创建一个画笔。
  • if self.mode is self.Mode.STATIC_OFF: 比较is是错误的。is比较身份,你要==在这里。(也FLASH_SLOWFLASH_MEDIUM都是2
  • assert用于调试和单元测试。您不应该在实际代码中使用它。如果需要,请引发异常。或者有 sensible defaults,其中无效值将被替换。
于 2013-02-24T10:49:48.140 回答