I am drawing RGBA data onto the screen using CGBitmapContextCreate and CGContextDrawImage. When I try to create bitmapcontext using CGBitmapContextCreate(pixelBuffer,...) where I have alreadymalloc'ed pixelBuffer and placed my data there, this works just fine.
However, I would like Core Graphics to manage its own memory so I would like to pass NULL to CGBitmapContextCreate, and then get the pointer to the memory block used by calling CGBitmapContextGetData, and copying my RGBA buffer to the aforementioned block using memcpy. However, my memcpy fails. Please see my code below.
Any idea what I am doing wrong?
gtx = CGBitmapContextCreate(NULL, screenWidth, screenHeight, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaNoneSkipLast);
void *data = CGBitmapContextGetData(gtx);
memcpy(data, pixelBuffer, area*componentsPerPixel);
CGContextRef currentContext = UIGraphicsGetCurrentContext();
CGImageRef image = CGBitmapContextCreateImage(gtx);
CGContextTranslateCTM(currentContext, 0, screenHeight);
CGContextScaleCTM(currentContext, 1.0, -1.0);
CGContextDrawImage(currentContext, currentSubrect, image);