我有一个继承自TreeView. 在此CustomTreeView,我处理OnNodeMouseClick事件以在更改 node.Checked用户期望的状态之前执行一些过程:
public class CustomTreeView : TreeView {
// Constructor...
protected override void OnNodeMouseClick(TreeNodeMouseClickEventArgs e) {
base.OnNodeMouseClick(e);
// Do something...
e.Node.Checked = !e.Node.Checked;
}
}
我的问题是,当开发人员在 a 上订阅AfterCheck事件时CustomTreeView, 的值e.Action始终为TreeViewAction.Unknown(因为节点的已检查状态在代码中已更改),而开发人员正在等待TreeViewAction.ByMouse:
public partial class Form1: Form {
private void customTreeView1_AfterCheck(object sender, TreeViewEventArgs e) {
// e.Action == TreeViewAction.Unknown
// [developer] The user clicked on the node, it should be
// TreeViewAction.ByMouse!?
}
}
我想做的是禁用AfterCheck事件触发并在我的CustomTreeView班级中自己调用它,这样我就可以传递参数TreeViewAction等于ByMouse。像这样的东西:
public class CustomTreeView : TreeView {
// Constructor...
protected override void OnNodeMouseClick(TreeNodeMouseClickEventArgs e) {
base.OnNodeMouseClick(e);
// Do something...
// Prevent all AfterCheck events from firing, just for a moment
// ??
e.Node.Checked = !e.Node.Checked;
// Allow AfterCheck events to fire
// ??
// Call myself the AfterCheck event
base.OnAfterCheck(new TreeViewEventArgs(e.Node, TreeViewAction.ByMouse));
}
}
这可能吗?
